Thursday, March 6th, 2014
Some of my best “Dungeons and Dragons” memories are from high school. A funny note about that, my friends and I used to code-name our sessions as “football practice.” Another side note, all of our other friends knew we were playing “Dungeons and Dragons.” For those who didn’t know, it made for quite a laugh. “Those guys are on the football team,” some would ask. I guess you had to be there in person.
We had some epic adventures. Although, there are times if we actually played the game right. What do I mean? Well, thinking back on some of the things we did, I’m not sure if the game allowed for them. We used a lot of logic and reasoning. In fact, we used a lot of the stuff we were learning at the time and applied them to our gaming. What kind of things? How about high school advanced physics.
I remember some of my friends coming up with some really crazy solutions for problems our DM would throw at us. The “Player’s Handbook” and “Dungeon Master’s Guide” were there for a reason. They were there to help players progress through their games and answers any questions that may come up. It was just nice to had additional sources, but I wonder if the game ever intended for use to actually use our text books. I’m certain we overrode some of the rules because some law prevented or allowed us to perform some wacky action. I can’t remember anything specifically off of the top of my head, but one thing I definitely remember was that we loved to use the Pythagorean Theorem. This was extremely useful when we had to figure out if we could use a ranged spell or weapon. In fact, I think we used it more defensively than offensively. There were plenty of times our DM tried to shoot us from the ground upwards at our faces. Many of those attempts failed because of our applied mathematics. It still frustrates him today.
In the end, it doesn’t matter too much if we broke a rule or two. The experience and stories are what really matter the most. For a future post, I plan on telling the story of one of my favorite moments from that campaign. It involved me dressing up as a woman and killing a high government official. He worked for a neighboring city we were trying to negotiate peace with. There was also this one time where I played a Psionic and brain locked this character my DM had spent some time making up. Long story short, all his hard work was for nothing as we made a joke of his big, bad boss.
In other news this week, I have officially signed up for the Extra-Life fundraiser I wrote about a couple of weeks ago.
I am really excited to take part in this, and I am hoping all of you will be as well. I am also excited to say that Battleground Games & Hobbies in Abington will be hosting the 24-hour event in October. I would really like to thank Derek for allowing this to happen. It’s still many months away, so, obviously, we have to work out the fine details, but I will let you all know when the time comes. So get ready for 24-hours of board games, card games, miniature gaming, and more!
Like I said before, the event is not just about the 24 hours of gaming, but the work leading up to the event. In case you missed it, the Extra-Life fundraiser helps benefit the Children’s Miracle Network hospitals. All proceeds that I help raise will go towards the Boston Children’s Hospital.
Now that I have started the groundwork, I need your help. I understand that we all have expensive hobbies. I mean, come on, I play “Magic: The Gathering.” I have firsthand experience with this stuff.
Unfortunately, there are kids who are sick in hospitals that don’t have the benefit of experiencing our “first world problems.”
So this week and the next, and maybe the next one after that, instead of buying a booster pack, a bottle of paint, or some new models, think of making this the week you donate to Extra-Life. You only need to do it once, then you can go back and splurge on more gaming supplies. Every dollar counts.
If you would like to donate today then click on the banner below. It will lead you to my Extra-Life page. Just click on the “Support Me” button and it will take you to a page where you can set up your donation. All major credit cards are accepted as well as PayPal. Also, Children’s Miracle Network Hospitals is a 501(c)3 non-profit organization. All donors will receive an IRS compliant tax receipt.
Something you’ll notice, if you visit the page, is that I’ve set a high goal. Why did I set such a high goal you ask? It’s because I believe in all of you. I believe that you all have what it takes to help me out and I’m hoping you prove to me that the goal I set is actually too low.
This next part is important. I know I’ve been talking a lot of game (no pun intended), but there is no pressure to make a monetary donation. In fact, the next best thing you can do is tell a friend or family member about what’s happening here. If they have a computer, then please point them in this direction. Maybe you could ask them to make a donation or, at the very least, tell their friends as well.
I want this thing to spread like a wild fire. Once we start getting the donations rolling, we can have some fun and I’ll come up with some perks for hitting goals and such.
If you or a family member want to donate, but do not want to go through the process online, I am able to take donations offline as well. I’ll have more information regarding that once I have it all set up.
That’s it for now. I promise not to make every post about the fundraiser. See you all next week.
Simeon is an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Dungeons and Dragons, extra life, Magic the Gathering, Simeon Cortezano
Posted in Blog, Board Games, Card Games, Dungeons & Dragons, Events, Featured Author, Featured Post, Magic: The Gathering, Role-Playing Games | No Comments »
Thursday, February 13th, 2014
Can you believe that PAX East 2014 is less than 60-days away?
I’m really looking forward to it this year. Once again I’ll be doing media coverage. Even though it’s only a freelance gig, I have to consider myself extremely lucky to be given such an opportunity. Last year, I was able to cover and gain insight on some of the biggest games to come out. Some of these games included: “Saints Row IV,” “The Elder Scrolls Online,” and “Diablo III” for the console. It’s funny. As I think back on things, I remember when they announced “Hearthstone.” Needless to say, I was initially unimpressed with the game. As it turns out, I was very wrong.
While it was really great that I got the chance to cover some of these high profile games, one thing I missed out on was the tabletop gaming side of PAX East. This year, I’m looking to find the right balance between video games and tabletop games.
I’ve been doing this media thing for, roughly, a year now. PAX East 2013 was my first time covering a convention. I literally threw myself into the fire as far as a learning curve goes. In the fall, I covered the Boston Festival of Indie Games. When I initially signed up to cover the festival I didn’t think much of it. In fact, I was rather hesitant, thinking it wasn’t going to be anything close to what PAX East was, and that I shouldn’t waste my time with it. I was wrong about that too. I seem to be wrong about a lot of things.
The Boston Festival of Indie Games (also known as the “BFIG”) taught me a lot, I think. In 2013, that was the second year for the festival. They had to run a Kickstarter campaign earlier in the year to cover some of the festival’s expenses because they had outgrown their original base of operations. They had gone from the classrooms of M.I.T. to taking over the athletic center and student center of campus. Based on what I saw, I’m sure they’re looking to move to somewhere bigger next year.
The festival was a huge success. There was a ton of people, and it caught me off guard. I think it caught me off guard because I seemed to take the festival for granted. I didn’t realize how much people were so into independent games and developers. The best part of the festival was that it covered video games and tabletop games. It was essentially a mini PAX East.
At PAX East, last year, remember, I said I was able to cover some of the higher profiled games that year. Well, it should also be mentioned that by working with these big named studios I also had to work with some serious PR people. Now, for someone like me, who was new to the industry, those people are scary. I had only been doing the journalism thing since December of 2012.
(I know I’m jumping around a bit, but I’ll get to my point soon.)
Back to the BFIG. Basically, when it was all said and done, I walked away from the festival with a greater sense of confidence in what I do as a journalist. I realized that these folks want to talk to me as much as I want to talk to them. Media outlets are a great opportunity for them to get the word out about their product to a larger audience, and, even though I am not as well established as some out there, that any help counts.
All this brings us to PAX East 2014. I’m hoping to bring this new found confidence and better my PAX East experience. I didn’t have a full schedule of meetings with many companies. It was partly because I didn’t want to have a full schedule and partly because I didn’t get contacted by many companies I wanted to talk to. This year it will be different. I’m looking to make a fuller schedule and open up to companies even if they’re not working on a triple “A” title. In fact, a couple of the best places to be at PAX is the Indie Megabooth and the Indie Showcase which highlights some of the best independent games to be showcased at PAX East for that year.
I also want to cover more tabletop games this year. I spent a lot of my downtime in the tabletop gaming area instead.
This area had it all. There was a section to paint miniatures and learn how to pain miniatures. You could rent one of the many board games donated by attendees and play with your friends. There was a huge area to play “Magic: The Gathering” and there were tables slotted for official “Dungeons & Dragons” campaigns held by Wizards of the Coast employees. There were also tons of vendors.
I, of course, could be found by the Battleground Games & Hobbies booth. They will be there again this year; hopefully, bigger and better than last year. I joke with them every year saying that they should aim to be a bigger booth each year with the eventual goal of looking like one of the video game exhibits like Wizards of the Coast or “Wildstar” had last year. Maybe they should just get a mech suit that people can jump in and take photos of.
According to the forums, there are only a few confirmed exhibitors as of right now. As the event draws near, we’ll have a better idea as to who will be there. With all this in mind, what are you looking forward to at PAX East 2014? Is there anything you hope will be there? Let me know.
One thing I’m looking forward to are the Stephen Riley master-class game demos. “Zombiecide” anyone?
I’ll be there all weekend long, and I was also able to snag a stay in Boston during the convention. So if anyone wants to meet up the night before. I’m available. People in the forums are planning the second annual board game night the Thursday night before the event. I plan on being there for a bit. Maybe we can play a game or two.
That’s it for now. If you’ve got a comment or question, then leave something below in the comment section. If you like what you’re reading then don’t forget to like me on Facebook and follow me on Twitter.
Simeon is an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Dungeons & Dragons, Magic the Gathering, PAX East 2014, TableTop, zombiecide
Posted in Blog, Board Games, Card Games, Dungeons & Dragons, Events, Featured Author, Featured Post, Magic: The Gathering, Miniature Games, Role-Playing Games, Store Related | 3 Comments »
Friday, February 7th, 2014
In case you missed it, there was a rather big announcement today, February 7, in the world of tabletop gaming. WidKids ( “HeroClix,” “Quarriors”) and Wizards of the Coast (“D&D,” “Magic: The Gathering”) have come to terms on a licensing agreement to produce a new line of pre-painted miniatures. These miniatures are scheduled to coincide with the release of the highly anticipated next edition of the “Dungeons & Dragons” role playing game slated for this summer of 2014.
According to the press-release, “The new line of Dungeons & Dragons miniatures will feature creatures and characters that players have come to know and love, allowing them to wage their battles and experience their adventures with a greater level of immersion and tactical interplay.”
If you remember in 2003, Wizards of the Coast originally produced these caltrops and unfortunately stopped production in 2011. Even weirder was that they let a group known as the “DDM Guild” take over the development of the skirmish game in 2008. No matter, though, the game was really fun to play, and the “DDM Guild” did a good job of maintaining the game. It’s a shame that it stopped getting the love it deserved in its later years.
Battleground Games & Hobbies was very involved in the “Dungeons & Dragons” miniatures scene back in the day. If I remember correctly, they held booster drafts, sealed events, and constructed tournaments, and one of the game’s premier players played and ran the organized play at the store. Now you may be wondering, how do you hold booster drafts with miniatures? Well, it’s pretty easy. Each participant purchased one booster and within that booster you had to make a skirmish group using a limited number of points. Each miniature had a certain point value. The more powerful the figure, the more points it was to run in your skirmish. Constructed tournaments raised the point value of armies allowing for more powerful characters.
We played on these laminated maps which provided for a lot of critical and tactical thinking.
My first time playing in one of the booster drafts was a little intimidating. I had played Dungeons & Dragons with my friends, but from what I observed of other groups that played, we had some unorthodox playing styles, and it translated onto the skirmish scene once I started playing. Nevertheless, the important thing was that the group I played with, and the individual members were really welcoming and very friendly.
This is refreshing news. The “Dungeons & Dragons” miniatures player base was pretty big from what I remember. Since the game died out in 2011, I haven’t seen some of those players. With this announcement, maybe some of their faces will show back up at the new store.
There is something important I should mention though. It wasn’t clearly stated whether or not the new miniatures would be compatible with the old ones. Actually, I don’t even know if it will be a game. As far as the press-release goes, these miniatures are more of a supplement; something to help you visualize the scene as you and your friends role play. Hopefully, I’m getting worried over nothing. We are talking about WizKids, here. All they do is make miniature games.
Finally, if you’re ever in the Abington store, take a look at the display case. In the section facing the back of the store, you’ll notice a large supply of the original miniatures. It will be great if they end up being compatible with the new game. At least the store will be ready.
Simeon is an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Dungeons & Dragons, Miniatures, Wizards of the Coast, WizKids
Posted in Blog, Dungeons & Dragons, Featured Author, Featured Post, Miniature Games, Role-Playing Games | 1 Comment »
Wednesday, January 29th, 2014
Richard Lee Byers Discusses Latest Forgotten Realms Novel [and the Possibility of an Objective Metaphysics?]
Interview by Alfred Cloutier
Richard Lee Byers recently sat down via Skype and discussed his entry in The Sundering series: The Reaver; and may or may not have secret information about what happens to your soul when you die. The Reaver is set to release on Tuesday, February 4th of this year.
Battleground Games & Hobbies: What have you been reading lately?
Richard Lee Byers: Let’s see… I am currently reading The Thicket by Joe Lansdale and before that The Pagan Lord by Bernard Cornwell.
BG: I’ve read that you used to work in an emergency psychiatric facility, AND your author profile picture in the Forgotten Realms Wiki shows you with a fencing sword and three medals dangling from your neck.
RLB: Yeah, that was back from my competition days. I don’t actually go to tournaments anymore but I still fence three times a week at the club.
BG: Ah, Nice! How have these pursuits influenced your writing?
RLB: I think that the psychiatric stuff mainly comes in when I’m writing about a character that has actual psychopathology. Like he’s crazy or he’s sociopathic, or sometimes it comes in when you want to write about a character that’s not nuts, but is emotionally troubled and has some kind of defense mechanisms operating, which give him certain maladaptive behaviors or blind spots. A background in psychology is very helpful in describing that stuff.
My fencing comes in all the time because my stuff is full of sword fights and combat scenes. I’ve learned a lot about what that would really be like and how to describe it from fencing.
BG: I noticed, from my perspective, that the combat descriptions of cuts and parries were unique and interesting. After reading about your fencing background I wondered how much of that was actual fencing vocabulary.
RLB: It is vocabulary from fencing to a degree, and certainly all the concepts from fencing, in terms of learning about the various ways you can attack and try to fake out your opponent, and the various ways you can defend, distance and tempo of your movements come into it. My stuff’s actually lighter on actual fencing terminology than it used to be in my first drafts. I had a couple of editors get on me about using esoteric terms, they were worried the readers wouldn’t understand. Now I try to get across the concepts, but using more accessible language.
BG: Ah, I’d love to see some of those early drafts, that kind of thing really interests me. Anyway, are you a full-time writer?
RLB: Yeah, I am at the moment. It’s always my preference to be. But, there was a time, not too long ago, I had some extra expenses, and I had to pick up a part-time online teaching job. Of course, you never know, when you’re a freelancer, what your income is going to look like for the next six months, or the next year, so it’s not impossible that I’ll have to pick up a gig like that again to make ends meet. But, hopefully not, because I’d rather just write all the time.
BG: What does your writing day look like, when do you start, how long do you go for?
RLB: Well I basically start in the morning as soon as I get up, get my head together and take the dog for a walk. Then, I work, not for a set period of time, but I will work until I’ve got a quota of new words written.
BG: Yeah, you work until you’re done?
RLB: Yeah, a good quota for me is fifteen hundred new words a day. It’s enough to make good progress, but not so much that it kills me. Depending on the project or the deadline, I can do more than that if I have to in order to meet my obligation, but it’s rough on me.
BG: How long does it usually take you to do that?
RLB: Well, it really depends. It can take as little as a couple hours, or from the start of the morning to the end of the afternoon. It all depends, sometimes the words are really flowing and sometimes you really just gotta drag ‘em outta there. And sometimes there’s more to think about. Sometimes you have to mull things over and decide what you want to do next and how should you do it.
BG: Do you play D&D?
RLB: Oh yeah, I’ve been playing D&D since it was three beige pamphlets and a white cardboard box. You had to take the crayon and blacken the numbers on the die, that’s when I started.
BG: Have you ever played a D&D session with the characters in your novels?
RLB: The only time I have done that myself is the last time they had an author’s summit meeting–so to speak–that I was at (I really wasn’t there, I had thrown out my back and I was telecommuting to it). They had a little D&D Next Beta Playtest where we had our Sundering characters as our Player Characters. It didn’t go on for too long but it was cool. But mostly, my gaming experience and my novels are separate.
BG: Did you play Anton [Marivaldi, main character in The Reaver]?
RLB: Yeah, we were playing kind of watered-down versions of our guys because it was a low-level thing. They had Elminster, but he wasn’t casting meteor swarm or anything, haha. We were fighting goblins, or kobolds, and that would’ve been overkill.
BG: Did you create Anton, Umara, and the other characters specifically for The Sundering series, or were they originally intended for a different story?
RLB: No they were created for The Sundering.
BG: Right, because when I spoke with Paul S. Kemp, he mentioned that his pre-existing story and characters sort of got folded into The Sundering.
RLB: My Sundering book is kind of the odd book out in a way because most of the other writers, I think all used pre-existing characters, and their Sundering book is simultaneously the next book in an ongoing series that was all their own whereas mine is all new characters. You’re picking up characters you’ve never seen before, which maybe makes it accessible, that makes it a good thing.
BG: How are your characters affected by the overall events in The Sundering? What is their role in the event?
RLB: Well The Sundering is this great cosmic change that is affecting different parts of The Realms in different ways and I’m writing about the Sea of Fallen Stars. It’s basically taking the form of a natural disaster: It’s raining all the time, there are floods rising and rising, crops are failing from lack of sunlight and it’s hard times. In this setting, we have the face of two very different gods vying for the allegiance of the people. Each one is saying “follow the path of our deity and you’ll survive and ultimately prosper.”
Those two deities are Umberlee, who is the goddess of the sea, who represents rage and greed and the ugliest kind of survivalism at any cost. Then you have Lathander, who is a god who’s been gone from the Realms for a hundred years and is now returning. Lathander represents hope and rebirth and love your neighbor kind of ideals.
Each of those deities has a Chosen, the particular agent of the god with supernatural powers. My hero, Anton Marivaldi is a ruthless pirate who starts out really caring for nothing but himself and his own profit and yet he becomes central to the struggle and is the person who will ultimately make it come out one way or the other.
BG: Something I’ve asked the other Sundering authors: what inspires you most when writing about Forgotten Realms?
RLB: I would definitely start out by saying it is this rich, detailed world. It is fun to build on what all these other talented creators have done and try to add a couple of stones of my own to the mosaic. It’s a world that is big enough and complex enough you can do various kinds of stories under the general rubric of heroic fantasy. I’ve done a caper novel, I’ve done a spy novel, I’ve done Year of the Rogue Dragons, which is my version of the big epic fantasy that is Tolkienesque. I’ve done The Haunted Lands which is very dark fantasy/horror oriented. I’ve done my Brotherhood of the Griffon series, which is kind of military fantasy about a mercenary group, and now I’ve done my big pirate story! Which is also a story which deals with themes of hope and rebirth and recreating yourself. I really like there’s room to tell different kinds of stories, and so many brilliant creators have worked on it, starting of course with Ed [Greenwood].
When I do a project like The Sundering, or War of the Spider Queen, I actually get to work with those people. I get to sit down in a room with Bob Salvatore, Ed Greenwood, and Troy Denning and bat ideas around. If you don’t think that’s cool, you shouldn’t be a creative person. All the other writers on The Sundering are just awe-inspiring and super-nice people. It’s terrific to work with them.
BG: Ah, that’s great. In those conversations, sitting around the table, I was wondering do you have a formal metaphysics for Forgotten Realms, i.e., do you have a guide as to what interactions are for “souls,” “spirits,” “gods,” and “mortals?”
RLB: That information is there. The tricky thing is that occasionally they change it, the concepts in the overall D&D game may change, and what works best in the Realms. There is a metaphysics of what happens when you die, what souls really are, how gods really work, how magic works and all that. In my stuff I try not to get into that so much. Depending on what you’re writing about, if you’re writing about the undead, you have to get into some issue as to what can happen to your personality after death. I definitely try not to get into the minutiae of it, or hook it all into the rules of D&D because I don’t have to. The kind of fantasy fiction I write, it works better to be vaguer and more impressionistic about that. Normally I’m writing from the viewpoint of a mortal character who wouldn’t know so the narrative doesn’t have to know either.
BG: Who would enjoy reading The Reaver? Whom do you consider your audience is when you write a novel like this?
RLB: Well, it’s basically for anybody who likes a fantasy adventure story. It’s got a lot of action, it’s fast-paced, it’s got a lot of monsters, and magic. If you like books where characters evolve and grow through the story, this is a good one. If you want to learn about what the Forgotten Realms is going to look like going forward, I cover a bunch of that stuff.
BG: That’s great, thanks so much for your time.
RLB: My pleasure!
Richard Lee Byer’s books can be found on Amazon.com. He is active on Twitter, Facebook, and Google Plus. He also writes a monthly column at airlockalpha.com.
About Alfred Cloutier:
Alfred O. Cloutier has contributed to Dragon Magazine, and has edited for a number of other gaming publishers. He can be found on Facebook.
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Alfred Cloutier, D&D, Dungeons & Dragons, Forgotten Realms, Interview, Novel, Richard Lee Byers, The Reaver, The Sundering, Wizards of the Coast, WOTC
Posted in Blog, Dungeons & Dragons, Featured Post, Role-Playing Games | 1 Comment »
Monday, January 27th, 2014
Wizards of the Coast charges into the biggest and most exciting year in Dungeons & Dragons history with Tyranny of Dragons! This action-packed storyline starts this summer and will fuel Dungeons & Dragons entertainment experiences that will have players reeling with anticipation as they prepare to take on the most villainous dragon of all time.
Here’s a glimpse of what to expect:
§ The Legacy of Tiamat Continues…
Starting this summer, fans will be immersed in the Tyranny of Dragons, coming face-to-face with hordes of evil dragons and, for the first time ever, will take on Tiamat, the evil 5-headed queen of dragons from the Nine Hells. You can get a preview of the action to come here.
§ Multi-Platform Experience
Through video games, mobile games, in-store play at local hobby stores, and more – this year will be a major milestone in Dungeons & Dragons history. Wizards of the Coast has even enlisted best-in-class partners who will bring these epic adventures with friends to life by further immersing players into the Tyranny of Dragons! Stay tuned for additional details.
For more information on D&D and Tyranny of Dragons visit www.dungeonsanddragons.com or like us on Facebook at www.facebook.com/
Courtesy of Alfred Cloutier
Join the Battleground Games & Hobbies community forums!
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Tags: Alfred Cloutier, Dungeons & Dragons, Press Release, Tyranny of Dragons, Wizards of the Coast, WOTC
Posted in Blog, Dungeons & Dragons, Featured Post, Role-Playing Games, Store Related | No Comments »
Friday, January 3rd, 2014
Hi everyone!
2013 was a big year for Battleground for a variety of reasons. The largest event for the store was definitely the transition from our old location at 1501 Bedford Street to our new location at 1423 Bedford Street. We began the year with the doors opening to our new spot and it was all we had hoped it would be (and more). The increased amount of floor space and the cavernous ceilings changed everything for us and allowed us freedoms we never had before.
Another big change was the intense focus we placed on the growth of our online store, and its merging with the Abington location. The community response to the benefits of having such a deep and organized inventory of Magic singles to buy from is overwhelmingly positive. In the coming year, you can expect the online options to grow exponentially; both in terms of our inventory and our stock levels. Furthermore, the addition of Chris Alexander to the Battleground team as our online store manager puts us in a great position to really grow that part of our business. Chris has lots of experience and a strong understanding of the Magic: The Gathering brand. The few months he’s been with us have already resulted in some exciting changes to our online presence.
We are fortunate to be a part of a wonderful period of increased popularity in gaming. There are many reasons why this renaissance seems to be occurring, but clearly, board games are a huge part of it. More and more families and groups of friends are realizing the incredible amounts of fun to be had by getting together to play tabletop games. The quality and depth of these games also continues to improve all the time. The presence of these once eclectic games in some of the big box stores is a clear indicator that their popularity is on the rise.
What’s more, the popularity of Magic has also soared to new heights. Battleground set record attendance numbers at both of our two locations this past year, and the brand is stronger than ever. This is great news not just for Battleground, but for every single person invested in this hobby. It means that in 2014 we’ll be seeing even more great product from the best games designers in the industry.
In 2013 we also celebrated the 10 year anniversary of Battleground. The actual date of our 10 year anniversary was November of 2012, but we wanted to wait until we were moved and settled into our new location before throwing the party. The event was amazing, very well attended, and packed front to back with games, games, and more games. We gave away some big prize packages and were able to say thank you to all of you who have been with us from the beginning, or have just joined our family recently.
We can’t do this without you, and we want you to know how much we appreciate your support and participation in making the Battleground community one of the best in the region. I’m excited to see how many new friends we’ll meet in 2014.
And speaking of 2014, there are rumblings of big things to come, both from the industry as a whole, and from Battleground. I expect that role-playing games will have another big surge this summer with the release of the next edition of Dungeons & Dragons.
Personally, I’ve been following the news and rules tests very closely and it looks like they have a great game on their hands. D&D is the game that brought me to this hobby some thirty years ago and I’m very pleased to see the direction Wizards of the Coast is taking this latest installment. If you’ve always wanted to try getting into RPGs but have never taken the plunge, this is probably going to be your year. Both Battleground Games & Hobbies locations will be hosting some great RPG events in the coming months.
Warmachine and Hordes have also seen a huge rise in interest, while Warhammer 40K continues to be a major player. The Battleground community recently came together and created an excellent supply of quality terrain to be used specifically with Privateer Press’s flagship games. In addition, Paul Gaughran also lent us his terrain-building skills over the summer, churning out an uncanny amount of well-painted, ruined buildings in short time. There are plans to expand our great selection of terrain even further in 2014.
As for Battleground’s plans in the immediate future, I will say that 2014 will lead to some vigorous growth. Our ability to service the gaming needs of New England will continue to expand and our focus on providing our community with the best possible gaming environment, service, and selection will continue to improve in the way you’ve grown accustomed to expect.
On behalf of the entire Battleground Games & Hobbies team, I want to wish you all a Happy New Year.
May you fill the next 365 days with more fun and games than any human life should conceivably allow!
Sincerely,
Derek Lloyd
Owner,
Battleground Games & Hobbies
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Tags: 2013, 2014, D&D Next, Derek Lloyd, Dungeons & Dragons, Games Workshop, Happy New Year, Magic the Gathering, RPG's, Wizards of the Coast, Year End Review
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