Friday, June 26th, 2015
Welcome back to another edition of “This week in Magic.” If you haven’t noticed by now, spoilers for Magic Origins have begun popping up in various places all over the internet. I thought we could take some time this week and go over some of the highlights from those spoilers. So far, the set looks good on it’s own, but the real question how will it live up to the current Standard Meta?
The concept of the new planeswalkers is really interesting. In fact, I don’t even know how well these are going to be received by the players. For the most part, we’re so used to just playing them. Now we have to earn them by experiencing their spark. Don’t get me wrong. It’s not like the conditions that need to be met are impossible to accomplish.
Now with that said, here is how I’d rank them in order of playability – that is to say how easy I think it would be to turn them over. At number five would be Nissa. Ramping up to seven land is not that bad, but seven land can be a lot. At number four is Jace. Getting five cards into your library is not a hard task. However, in Standard it can take a little bit longer as compared to other formats. For example, I know I can easily drop a turn two Tasigur. That doesn’t exist in Standard – at least the consistency isn’t there.
At number three is Liliana. Baiting your opponent to kill one of your creatures may be a little tougher with her on the board. Though at some point, they’ll have to stop something. Early aggro is never fun to deal with. She’ll flip eventually. Nearing the end, we have Gideon at number two. He’s a solid one drop to begin with. Getting some friend to swing with for a turn three assault seems reasonable. The questions is if he’ll be alive at the end of it all to flip over. That’s the real question. Finally, at number one is Chandra. I am a fan how how aggressive she is. She even smells of “combo” all over her. Unfortunately, unless you kill your opponent, flipping her is not a may ability. Still, her planeswalker form is probably the strongest out of all the other planeswalker.
Don’t take ranking too seriously now. Even more so, now that I’ve done it, there is a high chance that I will be completely wrong and everything I’ve ranked will prove to go the opposite way.
Up to now, we’ve learned of several cards that will be making repeat appearances in Origins. Many will be happy to know that the enemy colored painlands will be coming back. They’ve done really well thus far, and have helped define a very aggressive Standard format. The reason some people will be happy to see them back is mainly for financial reasons. Unless you’re new to the game, then you won’t have to invest in much or anything for a set of these lands.
The one fun thing about core sets from the past has always been the speculation as to what set of dual lands we’ll see. To have a repeat, this can make things a little stale for some players. It would have been nice to the allied colors or another set of land, but we’ve got no choice now.
Another solid reprint is Knight of the White Orchid. If my memory serves me correctly, this card was in a really fun mono white deck that essentially ramped up into the Kozilek, Ulamog, and Emrakul respectively. It played board wipes like Day of Judgement and All is Dust to deal with early threats. The deck also played Pilgrim’s Eye and Everflowing Chalice.
So why am I happy to see this card? It’s because the fall set makes a return to Zendikar. If that means anything, it means that we’ll most likely see a return of the Eldrazi. There is hope for the Knight. Other than that, who can complain about a first striking 2/2 for two?
Of course the biggest surprise thus far has to be the announcement that Goblin Piledriver will be back? How big of an impact will he make in his return. First of all, let’s take a moment to sit back and realize that he hasn’t been around since Onslaught. So that means it’s been about 13 years since he was first printed. When he made his debut, he helped define one of the best tribal decks in Standard. Since then he’s been making his presence known Legacy Goblin decks. Now he’s back.
Standard players may want to watch out for the first few months he’s in Standard. Can you imagine what it’s going to be like when he and Goblin Rabblemaster are on the battlefield at the same time? Luckily, Standard players won’t have a lot of time to deal with it, but who knows what the fall will bring.
The biggest impact, though, will be in Modern. Here’s a small list of other goblins in Modern: Legion Loyalist, Goblin Chieftain, Goblin King, Goblin Rabblemaster, and Goblin Guide. Combine that with one of the most efficient burn packages and we’ve got a problem. By “we” I mean those who will not be playing goblins in Modern.
On a final note I’m going to end things with the card “Day’s Undoing.” Let me tell you the story of a card called Time Reversal. I jumped on the hype train faster than you can say, “Dumb” when this card was first spoiled. It’s like I was a man possessed.
While this card is significantly cheaper to cast, it comes with the stipulation that your turn end if you cast it during your turn. You may have noticed people started to buy out every copy of Quicken because of this. I don’t think a one mana casting instant to let you cast this as an instant will help its cause. I’m not saying you shouldn’t pre-order this card. Take this as a cautionary tale. If you believe that it is much better than Time Reversal and worth the money, then by all means go for it. I’m not here to stop you. Just think before you leap.
By the way, Time Reversal is available via the online store ranging from $.85-$.89. They also have 18 copies available from both M11 and M12. Just saying…
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
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Tags: magic origins, Magic the Gathering, MTG, Simeon Cortezano
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Friday, June 19th, 2015
Welcome back to another edition of “This week in Magic.” This weekend, GP Providence will be rolling into town. The format – Standard. So there is a good chance that if you’re reading this, then you’ll be going to the event. However, if you’re like me, there is a good chance you’re also undecided about which deck to play. Well, you’re in luck. Today, we’re going to go over what kind of a field you can expect. While I’m not attempting to define the meta that will be in Rhode Island, I will be going over the different kind of decks that exist out there.
First up is Esper Dragons. Esper dragons is the control deck of the Standard format. Typical deck lists will contain three to four Ojutai’s and probably two of the 3/7 version of Silumgar. That version is the best to go against token decks and gives Abzan the most trouble since it can block and kill almost everything in the deck and most of their kill spells become useless.
If the Esper player knows what’s best for them the deck will have a full package of Scorns. So be aware of what you’re throwing down turn two. If it’s something you can’t part ways with, then you better hold on to it until the path is clear.
So how do you play against this deck? Well, like many control decks, early aggro can give it problems. Having played Abzan Aggro against Esper, my gameplan was to make sure I had a turn one Warden ready to hit the board. Your chances of winning were better if you could play him turn one over any other play on turn two. That’s not to say playing either Rakshasa or a Fleecemane is any less of a play. Both are solid two drops in their own respects.
If you’re thinking of playing control, matchups like this will always be a nightmare and treating the clock like it’s your friend will help you out here. This war of attrition will surely test your patience. It all comes down to who can’t stand the game of “draw – go” and plays a spell first. Whatever you do, don’t give into temptation.
This deck just never seems to go away, and it never will. Red has always been the home to cheap and efficient spells. That’s why it will always be a contender and will always be something you have to keep an eye for.
I think one of the scariest creatures in this deck is Foundry Street Denizen. The potential for this guy to hit like a truck every turn is through the roof. Okay, maybe it’s not that high, but it’s high enough to be concerned about. Why? Thanks to other cheap creatures and spells like Hordling Outburst and Dragon Fodder, there is always a constant flow of little ugly men coming from your opponent.
After the Denizen, it feels like every other spell they cast can be a threat. Whether it kills you on your own or helps cast Stoke the Flames. From here, it all comes down to whether or not your opponent can count to 20.
I know I make it sound like it’s completely useless to play against the deck, but Red’s worst matchup are big creatures. So decks like Mono Green, GW Devotion, or Abzan Control will give it problems since they can drop early blockers. Oh, and one last piece of advice, don’t be afraid to block and trade with their creatures. The longer their creatures are on the board the more of threat they become to you.
I know I come off as a guy who loves playing Mono Red, but I also love playing Mono Green. There is nothing better than flooding the battlefield with lots of fatties, especially if you can land them early in the game. As of right now, the sickest play Mono Green has is curving out into a turn one elf, turn two Raptor, into a turn three Surrak. Someone please pass me the salt.
Surprisingly, this deck also gives control a run for their money. The reason being is that control can only do so much against the deck. The key card here, and in a lot of matches, is Whisperwood Elemental. To have a constant engine churning out creatures is a problem for everyone. If you can’t deal with an early elemental then prepare yourself for a battle.
So how do we deal with this? As I said Whisperwood Elemental is a key card in this match up. Without it, the deck is very weak to board wipes. Therefore, spells like Crux or End Hostilities will make your opponent sad. If Whisperwood is on the board, make sure you find a way to remove it before casting your board wipe. Single removal spells like Downfall and Ultimate Price are still great to bring in more of, however, you only have so many copies of these removal spells. Another great answer to this deck is Deathmist Raptor. Which leads me into my last deck to be prepared for.
There is a reason the Abzan color scheme is one of the most popular, and that’s because it’s the most powerful. It just seems to have an answer for everything. This would also be my choice to bring if I were going to the GP. More specifically, I’d be piloting Abzan Megamorph.
With a balance of strong, self-efficient creatures and a strong removal package, Abzan feels like the complete package. If they haven’t already, many of the Abzan players have begun switching to the Den Protector and Deathmist Raptor package. I made the change last week having playing a couple week of Abzan Aggro already. At first I wasn’t sold on the whole idea. In fact, I thought the combo was just trying to be too “cute.” I have never been so wrong.
First of all, Deathmist Raptor on it’s own is just silly. A 3/3 for three mana, has deathtouch, and the ability to come back if you flip a morph creature. It’s unfair almost. Combine that with the ability of Den Protector who can bring other cards back from your graveyard and talk about some amazing card advantage. Although, the combo does have it’s downsides. It’s extremely mana greedy. To play a Den Protector and flip it the same turn takes at least five mana. So if you want to play a Den Protector, flip it, and cast an Ultimate price you’re looking at seven mana (eight mana if you want to Downfall). Did we forget to mention that you also need the right color combination for all your spells?
On that note, we’ll end things here fo the week. Just remember that no matter what deck you choose, get plenty of sleep, shower before the event, and wear a belt. See you all next week.
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: abzan, esper, gp providence, Magic the Gathering, mono green, mono red, MTG, Simeon Cortezano
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Friday, June 12th, 2015
It’s time for another edition of “This week in Magic.” Last week I talked about Grixis Delver and my thoughts on the deck. This week we’re going to continue the discussion and cover the side board. The side board of any deck is always a sensitive subject. There are many of you who will agree with me and there are plenty of you who will disagree. That’s okay. Side boards are a complicated thing and there is no such thing as a perfect board. Your guess is only as good as mine.
Enough of me wasting your time with an intro, here is a quick reminder of what my Grixis Delver decks looks like right now.
Grixis Delver
Main board:
4x Serum Visions
4x Thoughtscour
4x Lightning Bolt
3x Gitaxian Probe
2x Mana Leak
2x Remand
2x Vapor Snag
2x Spell Snare
2x Kolghan’s Command
2x Murderous Cut
1x Electrolyze
4x Delver of Secrets
3x Young Pyromancer
3x Snapcaster Mage
2x Tasigur, the Golden Fang
1x Gurmag Angler
4x. Polluted Delta
1x Swamp
4x Bloodstained Mire
2x Steam Vents
1x Watery Grave
4x Island
1x Mountain
1x Blood Crypt
1x Flooded Strand
Side board
3x Dragon’s Claw
2x Vandalblast
2x Spellskite
2x Dispel
1x Rending Volley
2x Blood Moon
1x Izzet Staticaster
2x Self-Inflicted Wound
+3 Dragon’s Claw, +2 Spellskite, +2 Dispel;
-3 Gitaxian Probe, -2 Remand, -2 Vapor Snag
Let’s start right from the top. Dragon’s Claw is pretty self explanatory. In the past couple of years, Mono Red Burn has become quite a popular deck to run. It (was) cheap to build and is a very efficient deck to run. As long as you can count to 20, you can play Mono Red Burn. Still, the deck is good enough to earn it’s own side board slot.
We want to mitigate the amount of damage we do to ourselves, so Gitaxian Probes are a great candidate to come out. Remands are counters that do us no good in this match especially since many of the spells can be re-cast the same turn you counter them. Finally, Vapor Snags are less efficient as compared to some of the other cards we can bring in like Spellskites and Dispels.
Dispels are a great replacement for Remand considering a majority of their deck is made up of instants, and we get the added bonus that Dispel only costs us one mana. Spellskites are the most annoying cards we can bring them in to redirect most of the burn spells to the artifact. Any way to buy time is totally worth it against a burn player. Many of my games have come down to one or two life.
As a burn player, I’ve been affected by Blood Moon before. It’s not a definite answer, but it’s annoying enough to stop us from playing some of our best spells.
+2 Spellskite, +1 Rending Volley, +2 Dispel;
-3 Young Pyromancer, -1 Electrolyze, -1 Gurmag Angler
This is an interesting side board situation. In my experience versus Twin decks, the tend to side out the combo against decks like ours. Twin decks will then take a more control approach to the match. So here, I’ve decided to bring in Spellskites, a Volley, and two Dispels.
Spellskites are great against the combo and the changes that most Twin deck make post side board. I can’t tell you how many times I’ve been burnt out by a Twin player in games two and/or three. This is the same reason we bring in Dispels. We really can’t go wrong with more hard counters especially since they cost us only one to cast! Our one Rending Volley is great and helps us if they’ve kept in part of the combo. That’s what makes these Twin decks great is how versatile they can be. Even if the combo has been taken out, they’re great at removing Exarchs that are still hanging out and Cliques which may make a sudden cameo.
So why did we take out what we took out?. Pyromancers are actually some of our weakest creatures I think in this match up. Twin decks have plenty of ways to deal with them and any tokens they may make along the way. When it comes to Electrolyze, I feel like there are better cards for this match up in our side. The same can be said for the Angler. Being that there is only one copy, we can do away with it post side boarding.
+2 Vandalblast, +2 Blood Moon;
-2 Remand, -2 Mana Leak
I think one of the best ways to deal with Affinity, is to just let things happen. They will have some silly openings and you’ll find yourself sitting there, staring at your cards wondering what to do next. If you try to control them, you’re going to lose. Let their artifacts hit the board and let your destructive spells deal with them. Thanks to Dragons of Tarkir, Grixis Delver now has one of the best spells against Affinity in Kolghan’s Command, and these are in our main board.
By taking out our counters, we’re now relying on our removal spells. Between the Bolts, Commands, Cuts, and even the Snags, it should be more than enough to deal with those pesky little robots. If that’s not enough, we’ve brought in Vandalblasts that can deal with one or multiple artifacts. Also, we’ve got Blood Moons on our side. While it may not seem like a obvious choice, let me remind you of the many times I’ve been killed by an activated Nexus with an equipped Plating.
I remember dropping a turn three Blood Moon against my opponent during a pPTQ and, while it wasn’t the answer I needed, it bought me enough time to establish a board pressence and beat my opponent.
Well we’re almost out of time, but let me leave you with something small. With the recent events and GR Tron being a big winner this weekend, I’m sure many of you are wondering what to bring in versus that match up. Obviously Blood Moon is the best card you have against Tron. Shut those lands down and you’ll find your path to victory. However another card you may not have thought of is Vandalblast. Tron relies a lot on on those artifacts. Not only do they cantrip, but they help with their mana issues. Be aware though, it’s not the end all answer, but enough to slow them down to where you can take advantage of things.
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: grixis delver, Magic the Gathering, Modern, MTG, side board, Simeon Cortezano
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Friday, June 5th, 2015
Welcome back for another edition of “This week in ‘Magic.’” This week we’re going to go over one of my favorite decks in Modern right now, Grixis Delver. With the recent release of Modern Masters 2015, Modern has taken a front seat amongst the other formats and people are now wanting to play it more than ever. While the set did make a lot of cards that were once scarce very available, it left many off of the list. Due to this action, some of those cards are skyrocketing in price.
Okay, enough of my blabbing, here is what I’m playing:
Grixis Delver
Main board:
4x Serum Visions
4x Thoughtscour
4x Lightning Bolt
3x Gitaxian Probe
2x Mana Leak
2x Remand
2x Vapor Snag
2x Spell Snare
2x Kolghan’s Command
2x Murderous Cut
1x Electrolyze
4x Delver of Secrets
3x Young Pyromancer
3x Snapcaster Mage
2x Tasigur, the Golden Fang
1x Gurmag Angler
4x. Polluted Delta
1x Swamp
4x Bloodstained Mire
2x Steam Vents
1x Watery Grave
4x Island
1x Mountain
1x Blood Crypt
1x Flooded Strand
Side board
3x Dragon’s Claw
2x Vandalblast
2x Spellskite
2x Dispel
1x Rending Volley
2x Blood Moon
1x Izzet Staticaster
2x Self-Inflicted Wound
This deck has been a lot of fun to run. Surprisingly, a lot more fun than casting a fist full of burn spells at my opponent. So what is it about this deck that I like so much. Besides being super lucky and flipping a Delver with a high percentage rate on turn two, I’ve been able to cast Tasigur on turn two as well at a high rate as well.
Turn two you ask? Yes, it’s very possible and happens at a high rate thanks to spells like Thoughtscour, Serum Visions, and your fetch lands. A really good hand starts with me usually casting a Gitaxian Probe for two life. I could then do a number of things. If the coast is clear, I’ll drop a Delver on you. Otherwise there is a good chance I can just set myself up via Serum Visions. Mind you that’s two cards in my graveyard already – three if I fetched a land.
On my second turn, it could be considered a hasty move, but I’ll Thoughtscour myself during my main phase just to fill my graveyard if it means I can drop a turn two Tasigur. Kudos to you if you’re able to accomplish this because sometimes even a Tarmogoyf doesn’t get this big on turn two. If successful, your job is to protect Tasigur from here on out as it can win you the game. The same can be said for your only Gurmag.
The rest of your deck is there to support Tasigur or any other threat you may fish out on turn one. Most of the deck is self explanatory, but there are some, that I can tell, are causing you to rub your head. Let’s start with Kolghan’s Command.
This is a card that many Jund and Grixis decks in Modern have begun to take advantage of. As a side note, it sees more play in Modern than it does in Standard. So what is it about this card that makes it a popular choice? It’s first mode can be quite troublesome for many decks. There is nothing like letting your opponent think they’ve got you cornered when they kill your Tasigur only to be able to bring it back and play it the following turn.
The second mode doesn’t always play an important role in the game, but there are times when my opponent is sitting there with one card in hand, and i’ll gladly have them pitch it away. Even if it was just a land, having that kind of information can go a long way in helping you plan your own game out. Mode three is a huge mode and one that you may choose the most. Against Affinity, this huge. Combined with mode four, this become a two-for-one. This mode also works well against decks that will bring in random Batterskulls, Spellskites, and Swords.
Mode four is one of the most versatile modes the card has. Like I said before, being able to two-for-one Affinity by killing a little critter and destroying an artifact is amazing. It’s important to remember that you can also deal two points of damage to your opponent as well.
Is there a downside to this card? There are probably two. In a deck where most of your spells cost one or two mana, having a spell that costs three stinks. In addition to that, none of that mana is blue. In fact, it’s your splash color and your off-color. If you can get over those flaws, this is one of the best spells in the deck.
Lastly, I’ll touch upon my decision to run Murderous Cut over Terminate. Admittedly, I originally ran this deck with Terminates. As well, I admit that I didn’t like running the deck with Terminate. Why? Black is really just a splash and I don’t to use it as much as I can. It also is very color constraining in a deck that is very mana greedy. So why do I like Murderous Cut so much? The same reason why I like Tasigur. I found myself being able to put so many cards in my graveyard that I had to take more advantage of it. So why not use Murderous Cut? I’m either lucky, or maybe it’s a better choice for the deck, but I find myself casting it for one mana more often than none.
Well that’s it for now. Tune in next week when I’ll cover the side board and discuss the choices it provides us. Thanks for reading!
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: grixis, grixis delver, Magic the Gathering, Modern, MTG, Simeon Cortezano
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Thursday, May 28th, 2015
Welcome to another “This week in Magic.” As some of you may already know, today was my birthday. As I turn another year older I couldn’t help but reflect upon my life and the gaming side of things.
I often joke with some of my friends about when to call it quits when it comes to Magic. I mean, I know I can’t play this game forever. There have been plenty of times where I’ve “quit” the game. The real question though is when will I really quit the game permanently. Also, what am I going to do if and when this happens?
If I remember correctly, the first time I really quit the game was in college. I didn’t really quit the game, per say, but I took time away from it to get things in order. My Freshman year in college I played a lot of Magic. I was part of the Magic club (yes, we had a club) and went to tons of events (States, Regionals, FNMs, etc). I even remember on the last day I was on campus I still found time to squeeze a game in at the community center. That summer I got my fair share of gaming in, but once school came around things slowed down. Interestingly enough, my roommate and I, even though we were heavily involved with the Magic club slowed down in the amount of gaming we participated in. Eventually, the train came to a halt.
When I got off the train my time was spent taking care of my school work, becoming more social with people outside of the game, and stepping outside. School eventually came to an end and I was stuck looking for something to do again. The fall that I graduated I got a job working in Finance and somehow found time again to play Magic. Soon enough, I was hooked. My weekdays were for working hard and my weekends were for playing competitive Magic. For two years I played hard, reaching personal bests – and then one day it all came crashing down. Things were happening personally and during a major tournament I could see myself throwing my deck across the room. After shaking my opponent’s hand I de-sleeved my deck and sold it all to a vendor in the room.
Last night I turned 31. It’s been almost six years since the last time I “quit” the game. The funny thing is I should have had this conversation with myself last year. If I were to quit right now, I wouldn’t have anything as a back up, and I don’t know what I would do with myself. Until then, I’m just going to keep enjoying the game and the people that come with it.
Considering how that past has gone for me, I should be on track for another “meltdown,” but so far I haven’t come close to any of those feelings (knocks on wood) and I hope they don’t come any time soon. There are definitely parts of my life that I know need to change, but this isn’t one of them. If I can keep gaming and get everything else in order, then I’ll be pretty happy with myself.
So what’s next? What happens when I turn 32? Luckily I’m not there yet, but when the time comes I’ll think about how 31 was for me and re-evaluate things. For now, I’ll just keep gaming.
In other Magic news this week, thousands of people have finally made their way to their respective playing areas to take part in what will be the biggest card tournament ever. The last time I had heard numbers regarding attendance, ChannelFireball was reporting somewhere over 7000 pre-registrations for the tournament in Las Vegas, Nevada. An even more incredible figure is that they were expecting another 1000 more to register the day before. Just in case you didn’t know before, the other two events will held in Chiba (located in Japan) and Utrecht (located in the Netherlands).
As far as numbers go for Chiba and Utrecth, Chiba is expecting 4000 to make the journey, and Utrecht is reporting 3400 pre-registered players. That’s a lot of Modern Masters 2015 packs that will be opened this weekend. Let’s hope that Tarmogoyf get’s opened enough to drop the price into the double digits.
Quite a few of Battleground Games & Hobbies players have made the trip to Las Vegas to take part in the tournament. Those who will be there include Jason Mong, Neil Dahill, Phillip Chieng, Micah Greenbaum, and Ken Briscoe. Go give them a follow on Twitter, and then do me a favor and tweet at them, “Good luck! Sims sent me!”
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Magic the Gathering, moder masters 2015, MTG, Simeon Cortezano
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Thursday, May 21st, 2015
Welcome to another week of “This week in Magic.” This is going to be a really fun issue because we get to talk about the upcoming Modern Masters 2015 release coming this weekend. While some of you will be playing Legacy at this weekend’s SCG Open, I’m going to be cracking packs of Modern Masters hoping to open that Foil Tarmogoyf. Although, even if I don’t open it, I’ll still be happy with a majority of the cards (common and uncommon).
Now that Modern Masters 2015 is only a few days away some of you out there are wondering if it’s worth drafting. I know some of you are new to the game and have had these kind of questions. My initial answer would be that it’s all up to you.
Modern Masters 2015 is a set that is really set up for those who have already been playing the game for a while. I mean it’s called Modern Masters for a reason. That’s because it has cards that are mostly staples for the Modern format. So if you’re into Standard, you may want to think a little bit more about investing the money into Modern Masters 2015.
Now that we’ve got the question of drafting out of the way, let’s talk about what to keep an eye out for. Whether you’re new to the Modern format or not, here are some staples you should keep an eye out for.
As far as commons go, Vines of Vastwood is a card those interested in playing Infect decks should look for. Not to mention, it’s also a solid draft pick as it pumps your creature up and gives it hexproof until the end of turn. Another great common to keep an eye out for would be Vapor Snag. This was a card that was last printed during the Innistrad block and is played in a lot of decks. Best known for being a one mana instant that can deal with almost any creature, it’s seeing the most play in Modern control decks like UR Delver, Grixis Delver, and Grixis Control.
Can you believe that they reprinted Smash to Smithereens? Before it was announced to be in Modern Masters 2015, Smash to Smithereens was a $4.00 common from Shadowmoor. That price has obviously dropped and drop some more base on how many are opened in the next couple of weeks. This is a very solid side board card for any decks that are running red and don’t need to worry about dealing with Affinity.
Other great cards include Mana Leak, Gut Shot, and Thoughtcast. Besides Remand, Mana Leak is one of the most used counterspells in Modern. Most decks run two to three copies of this card in their lists. Gut Shot has gone into a bit of hiding, but a free burn spell is always nice to own. Those looking for pieces of Affinity, Thoughtcast is a card you may want to pick up. Nothing beats drawing more cards than what you paid for.
For uncommons, let’s start with Spectral Procession. Token players will want to grab a set of this card if they want to stay in the game. Of course, Remand is back! This is the best counter being played in Modern right now. While it doesn’t provide a permanent answer to spells, it buys you time and draws you a card. Infect players will want to pick up a playset of Mutagenic Growths as well. Paying life to cast a spell in a deck where your life total is insignificant almost makes that spell free. That’s why it’s is one of the best pump spells Infect players can have in their decks in the Modern format.
I think Lightning Bolt was a card many didn’t expect to be reprinted at all. It may never be reprinted in the Standard format ever again, but seeing it in a set like Modern Masters 2015 makes sense now that we know it’s there. Three-for-ones have been the epitome of Magic, and, therefore, spells like Lightning Bolt have been considered some of the most powerful spells in the game, ever. Another example of a powerful three-for-one is Ancestral Recall.
Finally, some other cards to keep an eye on are Flashfreeze, Celestial Purge, and Combust. These aren’t cards that are played in many main boards, but these are side board staples you may want to pick up and store away for a rainy day.
This is a list I’m really happy about. There are a lot of useful cards that are being reprinted. If they weren’t in this set, some of them would be really hard to get. At the top of this list has to be Noble Hierarch. This was last seen in Conflux and many saw it as just “another Birds of Paradise.” At the time I have to agree, but it’s gone on to become more than that. Thanks to its exalted ability, it’s a card that must be played in decks that use mana accelerants. It’s a must have in decks like Infect and Abzan. It just comes to show you how powerful this card is – it only provides two of the three colors needed and yet you need four of them!
Splinter Twin is another great card to see reprinted as it’s one of the most popular decks being played right now in Modern. So, of course, give everyone a chance to get their hands on a copy of this card.
Cards that were in the original Modern Masters that are are a great sight to see are Cryptic Command, Dark Confidant, and Tarmogoyf. These are cards that while individually are quite the investment, they make buying a booster well worth the cost.
Well that’s it for now. This weekend is going to be a blast and it’s going to be more exciting to see what people open up in their boosters. Do me a favor and take some pics then tweet them our way @battlground_gh. Hope to see you all this weekend! Until next time…
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
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Tags: Magic, Magic the Gathering, modern masters 2015, MTG, Simeon Cortezano
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