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Announcing ‘Magic Origins’

Magic origins logo
 

In an announcement made during Pro Tour Fate Reforged, this summer’s core set will be titled, “Magic Origins.” Some of you may or may not know, but this set is going to be a very special one. Just several months ago, it was also announced that Magic will no longer have a core set. So sets like “Magic 2015,” “Magic 2014,” etc. will no longer be. This will be considered the last core set for “Magic: The Gathering.”

 

Interestingly enough, Wizards of the Coast had several suggestions to call the final core set, “Omega.” However, they saw this as more of a beginning and therefore went with the name Origins. Uniquely, Origins has taken five Planeswalkers and will tell of, as you may have guessed, their origin stories.

 

Here is what the official press release had to say,

 

“In the Magic: The Gathering Multiverse, some mages are born with a rare gift, simply known as “the spark.” When such mages face a great ordeal, their spark’s potential is unleashed, elevating them to become Planeswalkers and travel between the planes of the Multiverse. Magic Origins will reveal for the first time these pivotal moments for five Planeswalkers: Gideon Jura, Jace Beleren, Liliana Vess, Chandra Nalaar, and Nissa Revane.

 

Magic Origins is a different kind of core set than we’ve ever done before, one with ambitious story goals and deep creative impact,” says Doug Beyer, Magic’s senior creative designer. “All core sets in recent years have had Planeswalker cards, but Magic Origins doesn’t just contain five Planeswalkers-it’s also about those Planeswalker characters. It’s about certain points in time in those Planeswalkers’ lives-the events that led them to become Planeswalkers-and is meant to set up a lot of our plans for Magic’s future story. We’ll see these characters’ home worlds, learn about the joys and crises of their early lives, and discover how they became the Multiverse-traveling Planeswalkers we know today.”

 

Two amazing samples of artwork were released with the announcement. They depict Liliana as a healer during her younger years. The second piece of artwork shows Liliana sometime after she had chosen the darker path. One can only speculate, but how cool would it be if we got to see Liliana as a White Planeswalker?

 

Other Planeswalkers included in the storyline will be Geideon Jura, Jace Beleren, Nissa Revane, and Chandra Nalaar. This being considered the last core set, it can also be considered a milestone, and, therefore, Wizards will most likely make something special here. However, it’s way too early to start guessing what may even be in the set. Nonetheless, let’s not forget how Wizards like to put in special surprises every now and then for their players and devoted customers.

 

Magic Origins is set to release this July 11-12, 2015. For more information, click here.

 

Younger Jace
 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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TapNTurnGaming ‘Ravnica Battles’ Episode Seven: Dimir Vs. Gruul

Do you love Commander (Elder Dragon Highlander/EDH)? Then this is a video series you don’t want to miss, brought to you by local gaming group-turned media powerhouse TapNTurnGaming, in association with your’s truly – Battleground Games & Hobbies!

 

Check out Episode One – Dimir Vs. Gruul:

 

Wondering what this is all about? Check out the introduction to this great new series by TapNTurnGaming:

 

Finally, here is all the deck techs for the decks that TapNTurnGaming will be playing:

 

About TapNTurnGaming

From their YouTube Channel: We love Magic: The Gathering. Specifically the EDH or Commander format. On this channel we will be going over all sorts of things pertaining to our favorite format:

  • Deck Techs
  • Gameplay
  • Booster Openings
  • Set Reviews
  • Cards of the week

And anything else you, the viewers, may want to see – let us know!

 

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This week in Magic: Back to Burn

searing blaze
 

It’s time for another installment of “This Week in Magic.” With the recent bannings in Modern, I’ve been having a tough time coming up with a deck I want to play. For a while, I was playing UR Delver like many other people, and like many, I had a very successful run with it. However, that is no longer the case and it’s almost like times have reverted back to pre-Khans of Tarkir periods with a a few exceptions.

 

First thing on the agenda is to figure out what I’m going to play. I don’t think it’s a terrible choice to go back to playing what I was playing before – Mono Red Burn. In fact, thanks to the recent bannings, it may have gotten better in a way. Before Treasure Cruise was removed from the picture, I had seen many Mono Red Burn lists forcing the card into the decklists. I tried it out myself. At that point, you might as well be playing UR Delver. However, without the Delver package, it had become a whole new beast. I felt it was trying to do too much.

 

Now that we know what we’re playing let’s take a look at a sample decklist.

 

Mono Red Burn
4 Goblin Guide
4 Eidolon of the Great Revel
4 Monastery Swiftspear
3 Grim Lavamancer

 

4 Lightning Bolt
4 Shard Volley
4 Lava Spike
4 Rift Bolt
4 Searing Blaze
4 Skull Crack
3 Flames of the Blood Hand

 

4 Wooded Foothills
4 Bloodstained Mire
9 Mountain
1 Stomping Ground

 

When it comes to Mono Red Burn, I want to burn you as fast as possible. With such a low mana curve, I don’t want to risk any chance of flooding. In this case, I will gladly go with an 18 land package. I feel that the eight fetchlands are self-explanatory. Not triggering the landfall on Searing Blaze is the worse thing that can happen to a Burn player. More importantly it helps fuel the fire for Grim Lavamancer.

 

Helping make sure that there is plenty of wood to burn for your Grim Lavamancer is very important because Affinity is sure to make a surge thanks to the recent bannings. Grim Lavamancer will be one of your keys to being successful on a consistent basis.

 

The biggest change from the list I ran at GP Boston last summer has to be the Monastery Swiftspear. Some would consider her to be better than the Goblin Guide. However, I say we take the best of both worlds and run them together. There is a catch though. When it comes to running the Swiftspear, I feel that it’s important to remember that it’s okay to swing with her as a 1/2. When you start pouring your instant spells into her just to make her bigger, you begin to put yourself at a disadvantage. If you have patience with her, she’ll take you a long way.

 

For the most part, the deck hasn’t really changed. We’ve added a creature to the list and cut down on one burn spell. Khans of Tarkir and Fate Reforged didn’t help us out either way. One thing you may have all been wondering about is why is there a long Stomping Ground? This is for the multiple copies of Destructive Revelry that will most likely go in the side board. Speaking of side board, let’s take a look at the rest of our possible side.

 

2 Blood Moon
2 Relic of Progenitus
2 Combust
2 Torpor Orb
4 Searing Blood
3 Destructive Revelry

 

Thanks to the bannings Junk is set to take the number one spot in Modern. A big reason is due to Siege Rhino. It was one of the biggest reasons why Birthing Pod began to get out of hand. There was a reason Birthing Pod changed it’s name to Rhino Pod.

 

I’m not going to get into too much detail here, but this side board is pretty versatile against different versions of Junk. Blood Moons are pretty good here, but are not completely necessary for the matchup. Keep in mind, though, we are dealing with a deck that is greedy when it comes to it’s mana. While it doesn’t need to, it wants to hit that third color. Combust will be one of our best removal spells against Siege Rhino. As for Torpor Orb, this is another card that is not necessary, but can still help the cause by stopping those Siege Rhino activations.

 

Surprisingly enough, Relic of Progenitus is a solid choice to bring in here. While Burn decks can typically outburn a Tarmogoyf, having a backup plan is still nice. Not to mention Scavenging Ooze could potentially be a problem. Relic can help make sure the graveyards are clear of any creatures. Once an Ooze gets going it can be a little hard to stop.

 

I feel Mono Red is poised to be one of the top decks, again, in Modern. Any deck that has a high chance to play a turn one fetchland, into an untapped shock land, followed by casting Thoughtseize is our best friend. Sadly, not everyone will be playing Junk. If Affinity makes a move for the top, that’s when Mono Red Burn players will have to be concerned. This has always been a coin flip in my experience. Nonetheless, have confidence in your play and you’ll be just fine.

 

Well that’s it for now. I hope you all enjoyed this week’s topic and if there is a specific topic you’d like me to cover, then let me know.

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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New ‘Mouse Guard’ RPG Announced

BOOM! Studios announced, according to hobby industry news source ICv2, its Archaia Entertainment imprint will release a second edition of the award-winning Mouse Guard Roleplaying Game in April.  The release will include both a hardcover rulebook and a box set edition.

 

 

MouseGuardBoxSet

The Eisner Award-winning Mouse Guard comic is an all ages anthropomorphic epic fantasy series written and drawn by David Peterson.  The RPG, designed by Luke Crane and David Petersen, was the winner of the 2009 Origins Award for “Best Role-Playing Game”, and Archaia released a box set in 2011.

The new Mouse Guard Roleplaying Game Box Set, Second Edition includes everything players need to know about the world of the Guard.  The revised and update rulebook includes information for forming patrols and leading missions and features new art from David Petersen. Additional Action, Weapon, and Condition cards are also included.

MouseGuardBook

 

The new Mouse Guard Roleplaying Game, Second Edition hardcover is a 320-page, full-color, 8″ x 8″ volume.  Source: ICv2.com.

 

 

 

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Deluxe Edition of ‘Unspeakable Words’ Coming This Summer

Playroom Entertainment will release a new deluxe edition of Unspeakable Words, with new artwork by John Kovalic, this summer, according to hobby industry news website ICv2.

The Call of Cthulhu word game, designed by James Ernest and Mike Selinker, with artwork by Tony Steele won Games Magazine‘s 2007 Word Game of the Year and appeared on the second season of TableTop.

Players compete to form words from the letter cards in their hand, where each letter is worth points based on the angles of the letter.  The goal is to make the highest scoring word possible, but the player must test the strength of the word against a roll of a d20. If the roll is equal to or higher than the value of the word, the player is safe. If it is lower, the player loses a piece of sanity, represented by Cthulhu pawns.  The first player to reach 100 points (without losing all their sanity) wins.

 

Originally intended for 2-6 players, the Deluxe Edition will support up to eight players.  The edition includes a host of extra items, including a glow-in-the-dark custom d20 engraved with Cthulhu, a screen printed dice/pawn bag; plus 10 of the 40 Cthulhu pawns (in 8 colors) will be glow-in-the dark.

In addition to the Deluxe Edition, Playroom will be reprinting the classic edition ofUnspeakable Words for the 6th time.  That edition includes 30 single-colored pawns, and is suitable for up to six players.  Classic and deluxe editions can be combined to host up to 14 players.

 

Source: ICv2.com

 

 

 

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TapNTurnGaming ‘Ravnica Battles’ Episode Six: Dimir Vs. Orzhov

Do you love Commander (Elder Dragon Highlander/EDH)? Then this is a video series you don’t want to miss, brought to you by local gaming group-turned media powerhouse TapNTurnGaming, in association with your’s truly – Battleground Games & Hobbies!

 

Check out Episode One – Dimir Vs. Orzhov:

 

Wondering what this is all about? Check out the introduction to this great new series by TapNTurnGaming:

 

Finally, here is all the deck techs for the decks that TapNTurnGaming will be playing:

 

About TapNTurnGaming

From their YouTube Channel: We love Magic: The Gathering. Specifically the EDH or Commander format. On this channel we will be going over all sorts of things pertaining to our favorite format:

  • Deck Techs
  • Gameplay
  • Booster Openings
  • Set Reviews
  • Cards of the week

And anything else you, the viewers, may want to see – let us know!

 

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Posted in Blog, Card Games, Featured Post, Magic: The Gathering, Store Related | 1 Comment »

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