Archive for the ‘Card Games’ Category

This week in Magic: Playing with fire pt. 2

searing blood

This person should probably get their paper-cut checked out. It looks pretty bad!

 

Last week we talked about the burn package for Mono Red Burn. This week I’ll be talking about the creature package and side board options. Here’s a quick reminder of what I was running as a creature package:

 

2 Goblin Guide

2 Eidolon of the Great Revel

4 Hellspark Elemental

4 Spark Elemental

 

This past weekend, there was a Grand Prix Trial held at the Abington store. At that tournament I actually ran a slightly different creature package after having practiced with the deck some more. The changes I made were replacing the Hellspark Elemental completely and I put in two more Goblin Guides and two more Eidolons. So now I was playing with this:

 

4 Goblin Guide

4 Eidolon of the Great Revel

4 Spark Elemental

 

I have been really enjoying the Eidolons a lot. If my opponent can’t deal with it right away it can be really annoying as it hits a lot of spells. This includes, but isn’t limited to, Serum Visions, Remand, Tarmogoyf, Delver of Secrets, Dark Confidant, and so much more. Even if they can deal with it, they’re going to take two damage as the popular removal spells are Disfigure, Smother, Lightning Bolt, Electrolyze, etc. There are definitely a lot of pros to playing this card.

 

One slight downside is that I am not immune to its effects as I can also take two damage for any spell I play that costs less than three mana. However, I’m not worried about my life count as much as my opponent is when he knows I’m threatening him or her with numerous burn spells at the ready.

 

I guess the question is how do I feel about the new creature line-up? When I played at the GPT, part of me did miss the Hellspark Elemental. With the Eidolon I get a 2/2 for two mana, and it doesn’t usually stick around. With the Hellspark, I got a 3/1 hasty creature that usually got in for three damage. The reason being is that it dies at the end of the turn. Therefore, wasting a kill spell on it is almost meaningless.

 

You really want to get in there and drop your opponent’s life total down to zero as fast as you can. If you remember, last week, I preached about how we were going for maximum damage output. Well, Eidolon doesn’t fit that game plan. It’s something you’d want if you were shooting for a long-game scenario – something that we’re not aiming for. We want to go for the short-game, and so it’s time to go back to four Hellspark Elementals and take out the Eidolons completely. Everything else can stay the same. In fact, going up to four Goblin Guides is where we should have been from the beginning.

 

Side board options

 

Now let’s take a look at the side board. As a quick reminder, here is what I was running:

 

3 Combust

2 Molten Rain

2 Relic of Progenitus

3 Shattering Spree

3 Searing Blood

2 Anger of the Gods

 

This did not change at all for the GPT last weekend. Still, let’s break things down and talk about why I’m running them.

 

First of all, Combust is a card that I have to run. Granted it doesn’t hit our opponent directly, but it does solve a lot of problems for Red mages. One of the biggest targets is Deceiver Exarch. Sitting at 1/4, this creature has a big butt, and is out of reach for all of our burn spells. Instead of having to use two burn spells, we can cast Combust, and that’s not even the best part: it can’t be countered. Other targets for Combust include Archangel of Thune, Restoration Angel, and anything else that’s blue or white and really annoying.

 

BG_Preorder_Banner_M15

 

I originally thought that Molten Rain was one of those cards just for Tron decks. However, Modern has plenty of three colored decks where mana is a sensitive issue – RUG Twin, some versions of Pod, and Jund to name a few. In some of my play test sessions, destroying a land only set my opponent back a turn, but sometimes that’s all you need. Did I also mention that it also deals two damage as long as that land is a non-basic land.

 

Relic of Progenitus is in there for Snapcaster decks, decks that centralize themselves around Tarmogoyf, and can be a cute trick against Pod decks. It’s a pretty situational card, that’s why you only need two.

 

There have been plenty of discussions for the next card and the slot it represents. Affinity is one of the most popular decks in the Modern format right now. However, you need to remember not everyone is playing Affinity and that Modern is a very diverse format. So, you need a card that can match up well against Affinity, but can also help you out against single, problem artifacts – the biggest problem child, of course, being Spellskite.

 

In the very first list I was running, I had Smash to Smithereens in my side. This was a solid card. It was an instant speed, artifact removal spell, and it did three damage to my opponent. What a great 2-for-1. Unfortunately, in the match-up against Affinity, I couldn’t handle the amount of pressure they put on you in the first few turns. I watched as some of my friends emptied their hands on their first turn at the GPT.

 

With Shattering Spree, I feel like I have a better handle on things. It may not solve all of my problems, but it will definitely solve some of them. It’s ability to Replicate itself is a big deal. Now I can feel comfortable bringing in this card against decks with only a few artifacts or Affinity. I lose ability to deal three damage and I lose the speed, but being able to hit multiple artifacts is huge for me.

 

Searing Blood has been doing a lot for me these past few weeks. It’s been doing so much, I’ve had considerations bringing it into the main roster and, even, replacing Searing Blaze with it. Now, before you jump on my case, hear me out.

 

First of all, it’s in the sideboard as added creature removal. I bring it in against Affinity, Zoo, Pod, and even Delver. It played a pretty clutch role for me in my first round of the GPT. In game three, my opponent played a turn one Birds of Paradise. I didn’t even hesitate and cast a Searing Blood on it. I ended up winning that game and the match. Afterwards, he told me that if I hadn’t destroyed the Birds, he would have been able to play an earlier Birthing Pod against me, and probably would have won the game.

 

Now, I know what you’re saying, “You could have done that with Searing Blaze as well.” I know that, but here’s why I want to play it in the main board. I don’t play any fetch lands. This is important because triggering the landfall ability on Searing Blaze becomes much harder to do. In a deck that only runs 20 lands, it’s a little tough. Not to mention, I can only Blaze on my turn.

 

Last, but not least, is Anger of the Gods. I’m actually still debating with myself if I want to keep this or run Volcanic Fallout. Fallout is really tempting because it can’t be countered. So it would stack up well against decks like Faeries and Merfolk – both of which I have encountered. Either way, both spells would do well against Affinity as well. Maybe the extra point of damage matters, but that’s if they manage to drop their Master of Etherium. Another reason to run Anger over Fallout is that it exiles creatures if they were to die. So, against Pod decks, where Kitchen Finks is a thing, it could be very useful to remove the creature instead of letting it hit the graveyard and come back.

 

Well, that’s it for this week as I destroy my word count once again. I hope you’ll come back next week as I look to conclude my discussion on Mono Red Burn for Modern. The GP is coming up at the end of the month and this is really helping me clear my mind about things.

 

I would appreciate any feedback you may have or criticism about the deck. So sound off below in the comment section.

 

About the author

 

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

Donate to the Extra-Life fundraiser!

 

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Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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Abington, MA Grand Prix Boston-Worcester Trial – TODAY!

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Format: Modern
Date: June 29th, 2014 a Sunday
Time: Doors at 11:00am, Round 1 pairings at 12:00pm
Entrance Fee: $25.00 per person



Address:
1423 Bedford Street
Abington MA
781.261.9669



Parking on site

• Google Maps
• Battleground’s Facebook Page



This event is being run as a Grand Prix Trial for Boston / Worcester:
• Decklists required
• Cut to top 8



Prizes:
• 1st Place will receive a sealed booster box of Modern Masters.
• Prizes beyond that will be based on attendance.  
(Awards will be in Store Credit usable in store or online!)

 

 

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About Battleground Games & Hobbies

Battleground is one of New England’s premier game stores with two convenient locations. We are fully stocked in all the major product lines for the serious gamer and we specialize in card games, board games, miniature games and role-playing games. Our deep stock, great events and friendly, knowledgeable staff make Battleground the top choice for your one-stop, friendly local game store!
ABINGTON LOCATION
Battleground Games & Hobbies

1423 Bedford Street
Abington MA, 02351
781.261.9669
PLAINVILLE LOCATION
Battleground Games & Hobbies

25 Taunton Street
Plainville MA, 02762
508.316.1195
Join Our Mailing List!Like us on Facebook  Follow us on Twitter  View our videos on YouTube

 

 

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Spoiler Season for Magic 2015 is Upon Us!

Magic 2015 spoiler season is upon us! That likewise means that the Magic 2015 Pre-release isn’t far away, either. Make sure you like us on Facebook and follow us on Twitter @battleground_gh to stay up to the minute with the latest Magic 2015 spoilers!

 

M15Logo

 

For now, check out the latest two spoiler cards as well as the packaging for Magic 2015, announced yesterday:

 

 

 

Magic 2015 Sealed Product Packaging:

 

 

 

 

 

 

 

 

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About Battleground Games & Hobbies

Battleground is one of New England’s premier game stores with two convenient locations. We are fully stocked in all the major product lines for the serious gamer and we specialize in card games, board games, miniature games and role-playing games. Our deep stock, great events and friendly, knowledgeable staff make Battleground the top choice for your one-stop, friendly local game store!
ABINGTON LOCATION
Battleground Games & Hobbies

1423 Bedford Street
Abington MA, 02351
781.261.9669
PLAINVILLE LOCATION
Battleground Games & Hobbies

25 Taunton Street
Plainville MA, 02762
508.316.1195
Join Our Mailing List!Like us on Facebook  Follow us on Twitter  View our videos on YouTube

 

 

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Announcing Magic 2015 Pre-release Details

 



Come to our Core Set 2015 Prerelease and experience the newest Magic: the Gathering set a week before it goes on sale!


The Core Set 2015 Prerelease presents players with a special opportunity to open a Prerelease Pack. There are five Prerelease Packs to choose from; each corresponds to a one of the five colors in Magic: White, Blue, Black, Red, and Green.



If players would like to be guaranteed a specific Core Set 2015 Prerelease Pack they MUST preregister for the event they would like to participate in.  Call ahead or contact us.




Abington Store:
1423 Bedford Street
Abington MA 02351
781.261.9669


Plainville Store:
25 Taunton Street
Plainville MA 02762
508.316.1195

____________________________________________________________________


Format: Sealed Deck*
Date: July 12th Friday night / Saturday morning
Time: 12:00am (midnight)
Entrance Fee: $25.00 per person
This event will run 4 rounds.


Format: Sealed Deck*
Date: July 12th Saturday afternoon
Time: 12:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.


Format: Sealed Deck*
Date: July 12th Saturday night
Time: 6:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.


Format: Two-Headed Giant Sealed Deck**
Date: July 13th Sunday afternoon
Time: 12:00pm in PLAINVILLE6:00pm in ABINGTON
Entrance Fee: $20.00 per person
This event will run 4 rounds.


Format: Sealed Deck*
Date: July 13th Sunday night
Time: 6:00pm in PLAINVILLE12:00pm in ABINGTON
Entrance Fee: $25.00 per person
This event will run 4 rounds.
____________________________________________________________________


*Sealed Deck: Each player receives one Core Set 2015 Prerelease Pack corresponding to the color of their choice.



**Two-Headed Giant Sealed Deck:  Each TEAM will receive 2 Core Set 2015 Prerelease Packs with which to build two 40 card decks.




Parking on site

Google Maps

Battleground’s Facebook Page



Contact:
Please contact us with any questions.


What Do I Get?

Prizes are based on attendance. There will be 2 booster packs per player put into the prize pool. Prizes packs are typically awarded to the top 35% of finishers.



Each Player will receive one Core Set 2015 Prerelease Pack that contains:

5 Core Set 2015 booster packs 
1 Seeded booster pack* 
1 Premium promo card 
1 Activity card 
1 Spindown life counter 
1 Welcome Letter 
For this event, players may use the promo card included with the Prerelease Pack in their tournament deck.

*Contains cards from the Core Set that are or have synergy with the color you chose.


What Else Can I Do?

Open Dueling: Open Dueling players each receive 1 Core Set 2015 Intro Pack. Open Dueling players use their Intro Pack to play against each other, as well as Prerelease tournament players who are between matches. All players should be encouraged to help teach Open Dueling participants how to play Magic.


Commander Melees:

Use your Commander decks with your friends!


Come down, play some cards, check out the new set, and meet some new people!

 

 

 

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About Battleground Games & Hobbies

Battleground is one of New England’s premier game stores with two convenient locations. We are fully stocked in all the major product lines for the serious gamer and we specialize in card games, board games, miniature games and role-playing games. Our deep stock, great events and friendly, knowledgeable staff make Battleground the top choice for your one-stop, friendly local game store!
ABINGTON LOCATION
Battleground Games & Hobbies

1423 Bedford Street
Abington MA, 02351
781.261.9669
PLAINVILLE LOCATION
Battleground Games & Hobbies

25 Taunton Street
Plainville MA, 02762
508.316.1195
Join Our Mailing List!Like us on Facebook  Follow us on Twitter  View our videos on YouTube

 

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Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Popular Posts, Store Related | 1 Comment »

Abington, MA Grand Prix Boston-Worcester Trial – THIS Sunday!

battleground_blktext_clearbkgrd

 

Format: Modern
Date: June 29th, 2014 a Sunday
Time: Doors at 11:00am, Round 1 pairings at 12:00pm
Entrance Fee: $25.00 per person



Address:
1423 Bedford Street
Abington MA
781.261.9669



Parking on site

• Google Maps
• Battleground’s Facebook Page



This event is being run as a Grand Prix Trial for Boston / Worcester:
• Decklists required
• Cut to top 8



Prizes:
• 1st Place will receive a sealed booster box of Modern Masters.
• Prizes beyond that will be based on attendance.  
(Awards will be in Store Credit usable in store or online!)

 

 

BG_ShopOnline_Banner (1)

About Battleground Games & Hobbies

Battleground is one of New England’s premier game stores with two convenient locations. We are fully stocked in all the major product lines for the serious gamer and we specialize in card games, board games, miniature games and role-playing games. Our deep stock, great events and friendly, knowledgeable staff make Battleground the top choice for your one-stop, friendly local game store!
ABINGTON LOCATION
Battleground Games & Hobbies

1423 Bedford Street
Abington MA, 02351
781.261.9669
PLAINVILLE LOCATION
Battleground Games & Hobbies

25 Taunton Street
Plainville MA, 02762
508.316.1195
Join Our Mailing List!Like us on Facebook  Follow us on Twitter  View our videos on YouTube
Share

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Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Store Related | 1 Comment »

This week in Magic: Playing with Fire

 

Sauron Star Trek Generations resize

“Time is the fire in which we burn.”

 

First there was Tom Ross taking down the SCG Invitational with his Boss Sligh deck. Then this past weekend, both the Standard and Legacy Opens by StarCityGames were taken down by Red decks. One was a Mono Red Aggro deck and the other was a Mono Red Burn deck. I guess it’s safe to say that Red is a thing now.

 

With that in mind, I’m going to talk about Mono Red Burn in Modern. Keep in mind, I want to stay one color because for consistency. If we start introducing another color, then we have to start thinking about Shock Lands and Fetches. I’m trying to Bolt you, not the other way around.

 

Before we delve into things, let’s take a look at what I’ve been running for a while now:

 

Main board:

20 Mountain

2 Goblin Guide

2 Eidolon of the Great Revel

4 Hellspark Elemental

4 Spark Elemental

4 Flames of the Blood Hand

4 Lava Spike

4 Lightning Bolt

4 Rift Bolt

4 Searing Blaze

4 Shard Volley

4 Skullcrack

 

Side board:

3 Combust

3 Molten Rain

3 Relic of Progenitus

3 Shattering Spree

3 Searing Blood

 

Goal of the deck

 

What exactly are we trying to do with this deck? Well, it’s simple. Have you ever seen “Rocky Balboa,” you know, the last movie he did that came out in 2006? Well in that movie there is a great training montage (just like all the other movies before it). During that montage they address the fact that Rocky has gotten older and suffers from things like arthritis; the fact is that he’s just not his younger self anymore. So, his trainer comes up with a strategy to compensate for what he has lost.

 

“So what we’ll be calling on is good ol’ blunt, force trauma. Horse power. Heavy-duty, cast iron, pile driving punches that will have to hurt so much they’ll rattle his ancestors. Every time you hit him with a shot, it’s got to feel like he’s kissing the express train. Yeah. Let’s start building some hurting bombs.”

 

Cue the music.

 

This is one of the best lines in the movie. When I saw it, and heard that line, I wanted to work out right then and there. Unfortunately, the tub of popcorn and the soda I was drinking were in my way.

 

I’m not trying to say that Mono Red Burn is like an old man, but it does have its weaknesses. The key here is to explode. This theme is going to help what determines what spells we should and should not play.

 

Another way to look at things is to check out some solid reading called “The Philosophy of Fire,” by Mike Flores. Just do a quick search for it online. You can’t miss it.

 

The Burn

 

We want to apply maximum damage for as little as possible. Lightning Bolt is the best burn spell and is a great example to base everything off of. It deals three damage for one mana. It hardly gets better than that. The next best thing may be Shard Volley. This is another spell that can deal three damage for one mana, but it comes with a catch; you need to sacrifice a land as an additional cost. That means, whether it resolves or not, you’re still losing a land.

 

Lava Spike is a great contender as to “next best burn spell.” It’s another 3-for-1 spell, but we lose out in speed here. Still, as a sorcery, this is typically one of the best openers for this deck. Similarly, Rift Bolt does the same thing. There is a slight delay if, but rarely do you ever cast it for three mana.

 

Now we move onto the spells that cost more than one mana. Searing Blaze is an interesting card, but it definitely has value in it. It’s very conditional, and it doesn’t always hit for three damage. In fact, by itself, it does one damage for two mana. Plus, you need to have a creature in play on your opponent’s side. So why is this in the deck? When you do hit the landfall trigger, which is not that hard, the card becomes completely worth it. At instant speed, you can, potentially, hit your opponent for three damage and kill one of their creatures for two mana.

 

How do we perceive Searing Blaze, though? It’s a 2-for-1 for starters. What else though? We need to analyze the other spells fit into the two slot:

 

Arc Trail – Needs another player to target.

Boros Charm – It forces us to play another color. However, because it deals 4 damage, many people have felt that’s enough of a case to play the spell. Keep it in mind, it only deals damage to a player.

Incinerate – Three damage for two mana makes it a contender, but there are better spells for the slot.

Lash Out – Another possibility, but conditional upon the clash.

Lightning Helix – The ability to gain life and, essentially, cause a six point life swing is very nice. However, again, you need to introduce another color into the mix.

Lightning Strike – See Incinerate.

Magma Jet – In the other versions of the deck that was touched upon at the beginning of the article, Magma Jet has made the cut. The ability to scry two cards and manipulate the deck so you draw into burn is very convincing. We’re looking for more here. If I’m scrying in search of burn, I’ve already lost.

 

As you can see, there are options, but we’re Mono Red. Searing Blaze just beats out the competition by a hair. There is another spell in the two slot. That card is Skullcrack. This is very similar to Lightning Strike and Incinerate. However, there is an important part of the card that causes it to make the cut, and that’s the fact that it stops players from gaining life and damage cannot be prevented that turn.

 

Granted, some decks only play one, but Spinx’s Revelation is in Modern. There is also Kitchen Finks. Modern can be a fast format, and there is little room for mistakes. Any kind of life gain is such a set-back that its best to not take any chances. Did you know that Pod decks can gain infinite life? Yes, and I learned that the hard way over the weekend. Thank goodness I had a Skullcrack in hand to stop the shenanigans.

 

Finally, our last spot is for Flames of the Bloodhand. This is the most expensive burn spell in the deck, but it’s also our only spell that does four damage. It hits like an express train and stops life-gain and, once again, stops damage prevention.

 

That’s it for this week as I go well over my word count. Next week, we’ll pick things up and go over the creature package, the side board, and any changes I may want to make heading into Grand Prix Worcester.

 

GPT Trial Abington resize
 

About the author

 

Simeon is now the Community Manager for Battleground Games & Hobbies. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

Donate to the Extra-Life fundraiser!

 

1170
 

 

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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