Friday, July 11th, 2014
The Core Set 2015 Prerelease presents players with a special opportunity to open a Prerelease Pack. There are five Prerelease Packs to choose from; each corresponds to a one of the five colors in Magic: White, Blue, Black, Red, and Green.
If players would like to be guaranteed a specific Core Set 2015 Prerelease Pack they MUST preregister for the event they would like to participate in. Call ahead or contact us.
Abington Store:
1423 Bedford Street
Abington MA 02351
781.261.9669
Plainville Store:
25 Taunton Street
Plainville MA 02762
508.316.1195
____________________________________________________________________
Format: Sealed Deck*
Date: July 12th Friday night / Saturday morning
Time: 12:00am (midnight)
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 12th Saturday afternoon
Time: 12:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 12th Saturday night
Time: 6:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Two-Headed Giant Sealed Deck**
Date: July 13th Sunday afternoon
Time: 12:00pm in PLAINVILLE, 6:00pm in ABINGTON
Entrance Fee: $20.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 13th Sunday night
Time: 6:00pm in PLAINVILLE, 12:00pm in ABINGTON
Entrance Fee: $25.00 per person
This event will run 4 rounds.
____________________________________________________________________
*Sealed Deck: Each player receives one Core Set 2015 Prerelease Pack corresponding to the color of their choice.
**Two-Headed Giant Sealed Deck: Each TEAM will receive 2 Core Set 2015 Prerelease Packs with which to build two 40 card decks.
Parking on site
Google Maps
Battleground’s Facebook Page
Contact:
Please contact us with any questions.
What Do I Get?
Prizes are based on attendance. There will be 2 booster packs per player put into the prize pool. Prizes packs are typically awarded to the top 35% of finishers.
Each Player will receive one Core Set 2015 Prerelease Pack that contains:
5 Core Set 2015 booster packs
1 Seeded booster pack*
1 Premium promo card
1 Activity card
1 Spindown life counter
1 Welcome Letter
For this event, players may use the promo card included with the Prerelease Pack in their tournament deck.
*Contains cards from the Core Set that are or have synergy with the color you chose.
What Else Can I Do?
Open Dueling: Open Dueling players each receive 1 Core Set 2015 Intro Pack. Open Dueling players use their Intro Pack to play against each other, as well as Prerelease tournament players who are between matches. All players should be encouraged to help teach Open Dueling participants how to play Magic.
Commander Melees:
Use your Commander decks with your friends!
Come down, play some cards, check out the new set, and meet some new people!
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Tags: Magic 2015, Magic the Gathering, Midnight Madness, MTG, Prerelease, Wizards of the Coast
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Store Related | No Comments »
Thursday, July 10th, 2014
It’s that time of the year again, Magic lovers: another core set is upon us. That mean this weekend, all over the world, local game stores will be hosting pre-release events. Have you studied up on your core set yet? Do you have an idea as to what color you’re going to ask for? Are you confused? It’s okay. That’s what I’m here for. Let me present a little primer you can use heading into this weekend’s pre-release.
There is a lot to go through, so we’re going to go through each color, one by one. Also, a lot of the times, the mythics and rare cards tend to stand out on their own in terms of power. With that in mind, let’s take a look at the commons and uncommons. These are cards that people look over because of their rarity (or lack there of).
I don’t plan on doing a series, so you’re going to get an abridged version of each one. So where should we start? How about with…
In Limited formats, creature removal is always on the lighter side of things – meaning that there isn’t much to go around. If you do come across some, your best bet may to run the colors where your removal lies. However, that’s not always the best decision. So keep in mind what your pool, as a whole, has to offer.
So what stands out to me? One card I really like is Oppressive Rays. While it doesn’t get rid of your problems entirely, they do hinder your opponent quite a bit. In fact, sometimes it just isn’t worth it for your opponent to pay mana in order to attack or use a creature’s ability. In that sense, this can be considered creature removal.
Another card that stands out is Pillar of Light. This is a three mana Instant spell that removes a creature with toughness “4 or greater.” This is really interesting because usually cards are worded to have “power” be the leading cause of removal, but in this case, we need to pay attention to the creature’s toughness. This can still be effective in the event that the creature has such a high toughness, it makes attacking difficult.
As far as creatures go, Dauntless River Marshall is a really solid creature. Played in the right colors, he will be one of the best creatures in the format. As long as you have an island in play, he will be a 3/2 for two mana. His ability to tap creatures has always been a really good ability in the past. The added bonus of not having to tap to activate it will prove to be very useful.
Void Snare is probably in the Top 3 for the entire set in my opinion. I think it’s even good enough to see play in Standard. So what does it do? For one blue mana, you can return target nonland permanent to its owner’s hand. It may be a little slow for some people, but keep in mind this can return Planeswalkers to their owner’s hand.
Another Blue spell I am a big fan of is Encrust. For three mana, we can enchant a creature or artifact. Once enchanted, that permanent does not untap during their controller’s untap step and it’s abilities cannot be used or activated as well. Sounds good to me.
The best Blue creature here s definitely the Jorubai Murk Lurker. Similar to its white counterpart, give that the player is playing the right color combination, it can be a 2/4 for three mana that has the potential to gain its owner life. Sound familiar? Yes, that’s because it sounds just like a Courser of Kruphix.
When Stab Wound made its debut in Return to Ravnica, it was winning games on its own. If a player could stick it onto a creature that was say a 2/3 – making it a 0/1 – that player would not have to attack or rarely play another spell. Once applied, the enchantment would be enough to kill the opponent over time.
Necrobite is another great spell in black. It will definitely be one of those combat tricks that, if you fall victim to, will feel very painful. Here’s a terrible scenario you may not want to be part of. Imagine swinging for the win with a creature your opponent could not possibly kill given what’s on the board. Your opponent goes to block with a tiny 1/1 and with no card in your hand (and nothing to worry about) they cast Necrobite on their creature, thus kill your creature and their’s surviving. Time to break out the tissues.
I really think that the Leeching Sliver is the best creature Black has to offer in the common/uncommon field. The best part is that is only gets better the more slivers you can attack with. Yes, I understand that it’s completely conditional, but it’s worth it in the end. Think about it, then get back to me and let me know what you think about it.
Stoke the Flames is at its best when its caster can convoke any part of its casting cost. Still, to be able to do 4 damage for four mana is pretty good in Limited. There are not many 4 damage spells in the game. However, remember that this spell can only hit a player. Knowing myself, though, I’m sure I will still be pointing it at creature numerous times – even after I’ve been told I can’t by Ken Briscoe.
Lightning Strike and Shrapnel Blast are tied as “next best spell.” You’re probably asking why Shrapnel Blast? I understand you need to sacrifice a creature (and there is a wonderful creature you could sacrifice if you get it within your pool). The chance to do 5 damage to either a creature or a player is huge. As for Lightning Strike, it is as close as we’ll get to a Lightning Bolt until they reprint Lightning Bolt (which should happen any day now).
For creatures, I think the Generator Servant will be the one to look out for. If it doesn’t get killed right away, providing two extra mana the following turn (five mana at the earliest) and its controller could easily cast one of the Souls (cast on turn three, activate on turn four and don’t miss a land drop). The outcome is very fightening.
There are not a lot of non-creature spells I am a fan of. So, instead lets take a look at the creatures. First up is the Sunblade Elf. Out of this entire cycle of creatures, I think this one will definitely see play in Standard. Thanks to lands like Temple Garden and Green/White being a popular deck color combination, having a 2/2 for one mana is like the good ol’ days of playing turn one Savannah Lions. However, in this case, we have a 2/2 rather than a 2/1 which is a huge difference coming off of turn one.
I’ve always been a fan of Wall of Mulch. The only other time it was printed was in Onslaught (which makes me this old). Even then I think it was a solid card. I liked that it was a decent sized wall for only two mana. The best feature about it has to be that you can draw a card with it. This could potentially save your life by blocking something huge, then pay that one green mana and draw yourself a card. Thanks Wall of Mulch for being such good friend!
Finally, Roaring Primadox is one of those creatures, when dropped, can make your opponent cringe. First of all, its a 4/4 for four mana. That alone is really solid. Now, add in the ability to combo with another creature, and the potential can be devastating. Take, for example, Heliod’s Pilgrim. You could potentially fetch up a aura spell every turn. Or imagining bouncing your Tireless Missionaries and casting them again over and over, gaining three life each turn. Talk about back breaking.
Well that’s it for now. I hope you found this enjoyable and helpful. After you get back from your pre-release event, come back here and let us know what your experience was like and what awesome cards (or combinations) you got to play. Have fun this weekend.
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: core set, Magic the Gathering, MTG, Pre-release, Simeon Cortezano, Wizards of the Coast
Posted in Blog, Card Games, Events, Featured Author, Featured Post, Magic: The Gathering, Popular Posts, Store Related | No Comments »
Wednesday, July 9th, 2014
Magic 2015 Clash Pack. Courtesy of Wizards of the Coast.
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Tags: Clash Pack, Magic 2015, Magic the Gathering, MTG, New Release, Spoiler, Wizards of the Coast
Posted in Blog, Card Games, Featured Post, Magic: The Gathering, Store Related | No Comments »
Tuesday, July 8th, 2014
Despite my last (first) article laying out why Modern is awesome, I did mention that Legacy is actually my favorite format. Today I want to give you my first set of reasons why this is the case. I’ll also leave you with a decklist that may not be one of the premier decks in the format, but which isn’t uncompetitive, yet still fairly cheap and at least semi-competitive when compared to other decks.
How could this not be the first reason why Legacy is so good? Fun means different things to different people, but let me ask you a few questions. Almost no matter what type of player you are, at least one of these things should appeal to you, and they’re all common occurrences in Legacy.
-Have you ever paid one mana to put Griselbrand into play, paid seven life to draw seven cards, then paid one more mana to put Emrakul into play? Oh yeah, and attacking for 22! Oh yeah, on turn three!
-Have you ever locked your opponent out of the game by destroying most if not all of their lands while attacking for two – with Thalia, so when they do draw a land, they still can’t play their spells?
-Have you ever drawn your card for the turn and had to map out a series of rituals, cantrips, and tutors? Not to mention decide which of your win conditions is most likely to be successful. Do you need more cards at the expense of your life total (Ad Nauseam) or is your stocked graveyard enough to let you win (Past in Flames)?
-Have you ever locked down a game by activating Jace, the Mind Sculptor’s 0 ability over and over again, all the while ticking up Liliana of the Veil?
-Have you ever won the game without casting a single spell from your hand?
No matter what you find fun, there’s a competitive deck out there that will let you scratch that itch.
Let’s start at the local level. Did you know that Battleground’s Abington location runs weekly Legacy events on Thursday nights? Then on a national stage, the StarCityGames.com Open Series Legacy events have been averaging nearly 350 people since the beginning of the year which, historically, has had some of the highest turnouts for these events. One of the events even took place in a snowstorm that dropped a foot of snow on Indianapolis.
Not that it has any effect on the local scene, but Legacy may be even more popular in Europe. The Europeans tend to gravitate towards older formats, so it’s no surprise that Legacy is continuing that trend on the other side of the pond.
Beyond having multiple chances to play Legacy locally, if you’re willing to travel a couple hours in any direction, you could conceivably play a good sized event at least every weekend, sometimes doubling up on Saturday and Sunday. And even if you can’t make the trip, all SCG Opens are live streamed, as are some other occasional regional events. This offers you the ability to at least watch some sweet, sweet, Legacy Magic even if you can’t make it out to the event.
Whoa! Put away the pitchforks! Let me explain. I know that even after I do, this might leave a sour taste in your mouth, but I do firmly believe that the (sometimes outrageous) cost of some Legacy staples can be a good thing.
The fact that some of these cards are on the Reserve List (meaning that Wizards of the Coast has promised to never reprint them, or any functionally identical card), or simply too powerful to reasonably be considered for a reprint means that supply will never go up. Assuming one of these staples doesn’t suddenly fall out of favor and become unplayable (which is unlikely, because we’re talking about cards ingrained in the format, not fringe cards), the card will maintain its value. Or at least a majority of it. So when I open my wallet to buy one of these cards, I know that it’s not going to be worthless tomorrow. This is the financial game we all play with Magic cards, but Legacy staples – specifically ones on the Reserve List, and more specifically lands on the Reserve List – are the safest bet in Magic, in my opinion.
And this isn’t just me blowing smoke. I’ve personally invested in Reserve List cards that I know I will rarely play. I’ve done it because I trust that WotC will keep their word and not reprint these cards, and that they will continue to make Magic great, thus keeping interest (and necessarily, demand) high. But I’ll let the #MTGFinance folks chime in on that.
An interesting side effect caused by the value of the cards: due to the fact that the cards can be pricey, players tend to take better care of their cards. In Legacy, you generally see more pile shuffling and “mash” shuffling than riffling. This doesn’t bend the cards. Most players have also taken to double-sleeving their decks for a little extra sturdiness in the sleeve as well as insurance against spillage of their Red Bull or Mountain Dew. This means that when I trade for your Karakas or Show and Tell, it’s probably in better condition than it would be if it was only worth $10. Because you know that if you take care of it, you can get a premium for it in trade.
Again, because it’s expensive, Legacy players who are financially invested tend to also be emotionally invested. For the most part, Legacy players just love the format, and that shows when playing a match. Ever go to a PTQ and play against that one guy who just can’t seem to ever find fun in the game? You know, the one who doesn’t say anything besides “No Blocks” or “Go” for the entire match and sarcastically says “Nice draw” on the turn you kill him? Just unfun all around. Well, those players exist in Legacy too, but there are far fewer of them. Legacy players care about the format, their cards, and their experience playing. Sure, we want to win, and that’s a primary motivation for entering any tournament. But it’s not all about that. It’s about the experience of playing with some of the most powerful cards, combos, and decks to have ever existed.
The opposite happened last weekend at the SGG Worcester Legacy Open. I played against a few players I’d never met or seen before, and one of them was the nicest, most easygoing, laid-back, let’s-have-fun type of player I’ve ever encountered. He told me he doesn’t play Standard because he doesn’t like the general attitude. Say what you will about competitive Magic players, but I find that the older the format, the more fun you will have on a personal basis with your opponents.
I’m not even sure I’m half-way done with what’s turning out to be a long list on why Legacy is so good, but I’ve been capped on the number of words, and I think I’m already beyond it. So, I’ll leave you with a decklist and then be on my way.
Here’s a semi-competitive decklist that you could use as a starting point for getting into Legacy without breaking the bank.
Note: I’m going to assume that you’re not starting from scratch and have either Modern cards (fetchlands, for example) or a collection that you can use to trade up for Legacy cards.
UG Infect
4 Blighted Agent
4 Glistener Elf
4 Noble Hierarch
2 Sylvan Library
1 Berserk
4 Brainstorm
3 Crop Rotation
4 Daze
4 Invigorate
4 Vines of Vastwood
4 Gitaxian Probe
2 Force of Will
2 Pendelhaven
4 Verdant Catacombs
4 Misty Rainforest
1 Blinkmoth Nexus
1 Forest
4 Inkmoth Nexus
4 Breeding Pool
Obviously there are sub-optimal numbers in this list, but as a budget-friendly(ish) starting point, it’s not bad when compared to other Legacy decks.
Were I starting here I would look to improve the deck in the following ways, in this order (so as to maximize the number of decks you can play in the meantime while you continue moving down the list).
-Four Tropical Islands
-Four Stifles. These may not belong in the deck, but they’re cheap and played in more than one Legacy deck. They’re also relatively cheap now with the reprinting in Conpiracy.
-Four Wasteland. This deck may not want four but maybe a couple. These three items on the list will get you closer to playing one of a few different Delver decks.
-Two Force of Will. This may be self-explanatory. Force of Will is the quintessential Legacy card.
-Berserk. You probably don’t want a full set, maybe just one or two more.
When that’s all said and done, even this deck is an investment, but if you buy cards one at a time over the course of, say, a year, you’re looking at something like $30 a week. To some of you, this may be doable, but to others it may not. But that’s OK! The deck above, as-is, is more than capable of winning a small local three- or four-round event. It may not take down a 10-round SCG Open, but it will be able to hold its own.
Next time, I’ll have another set of reasons why you should be playing Legacy. Alongside two cheaper, more competitive Legacy decklists!
Thanks for reading.
Ken
Ken Briscoe is a local competitor of the Abington store and lover of all things “Magic: The Gathering.” He began playing “Magic” during Revised, and quit for about 6 years. He then picked things right back up at Mirrodin block. For real work, Ken is an IT Consultant. He is also a die-hard Boston Red Sox fan. He attended Syracuse University and Bridgewater State. but not at the same time. His latest accomplishments include beating Paul Calder last week in fantasy baseball.
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: guest author, ken briscoe, legacy, Magic the Gathering, MTG
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | No Comments »
Friday, July 4th, 2014
The Core Set 2015 Prerelease presents players with a special opportunity to open a Prerelease Pack. There are five Prerelease Packs to choose from; each corresponds to a one of the five colors in Magic: White, Blue, Black, Red, and Green.
If players would like to be guaranteed a specific Core Set 2015 Prerelease Pack they MUST preregister for the event they would like to participate in. Call ahead or contact us.
Abington Store:
1423 Bedford Street
Abington MA 02351
781.261.9669
Plainville Store:
25 Taunton Street
Plainville MA 02762
508.316.1195
____________________________________________________________________
Format: Sealed Deck*
Date: July 12th Friday night / Saturday morning
Time: 12:00am (midnight)
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 12th Saturday afternoon
Time: 12:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 12th Saturday night
Time: 6:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Two-Headed Giant Sealed Deck**
Date: July 13th Sunday afternoon
Time: 12:00pm in PLAINVILLE, 6:00pm in ABINGTON
Entrance Fee: $20.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 13th Sunday night
Time: 6:00pm in PLAINVILLE, 12:00pm in ABINGTON
Entrance Fee: $25.00 per person
This event will run 4 rounds.
____________________________________________________________________
*Sealed Deck: Each player receives one Core Set 2015 Prerelease Pack corresponding to the color of their choice.
**Two-Headed Giant Sealed Deck: Each TEAM will receive 2 Core Set 2015 Prerelease Packs with which to build two 40 card decks.
Parking on site
Google Maps
Battleground’s Facebook Page
Contact:
Please contact us with any questions.
What Do I Get?
Prizes are based on attendance. There will be 2 booster packs per player put into the prize pool. Prizes packs are typically awarded to the top 35% of finishers.
Each Player will receive one Core Set 2015 Prerelease Pack that contains:
5 Core Set 2015 booster packs
1 Seeded booster pack*
1 Premium promo card
1 Activity card
1 Spindown life counter
1 Welcome Letter
For this event, players may use the promo card included with the Prerelease Pack in their tournament deck.
*Contains cards from the Core Set that are or have synergy with the color you chose.
What Else Can I Do?
Open Dueling: Open Dueling players each receive 1 Core Set 2015 Intro Pack. Open Dueling players use their Intro Pack to play against each other, as well as Prerelease tournament players who are between matches. All players should be encouraged to help teach Open Dueling participants how to play Magic.
Commander Melees:
Use your Commander decks with your friends!
Come down, play some cards, check out the new set, and meet some new people!
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Tags: Event, Magic 2015, Magic the Gathering, MTG, New Release, Prerelease, Wizards of the Coast
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Store Related | 1 Comment »
Thursday, July 3rd, 2014
Hobby news website ICv2.com reported this week that The Pokemon Company International has announced the 2014 Pokemon World Championships will be held on August 16-17th at the Walter E. Washington Convention center in Washington, DC. The event also coincides with the premiere of the official Pokemon live orchestral concert series, Pokemon: Symphonic Evolutions.
Full details on the World Championship event were not released beyond the date and location, which coincides with the concert series kickoff. The Pokemon Company is partnering with Princeton Entertainment for the concert series, which kicks off in DC on Friday, August 15th at the Warner Theater. The concert reunites creative producers from 2012’s The Legend of Zelda: Symphony of the Goddesses concert tour. Pokemon: Symphonic Evolutions will take audiences on a musical retrospective with timed visuals through 20 years of the video game franchise’s most memorable melodies. So far, only the Washington DC and Philadelphia tour dates have been announced, with more dates and locations to follow at a later date.
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Tags: Events, Gotta catch em all, Pokemon, The Pokemon Company, Tournaments, World Championships
Posted in Blog, Card Games, Events, Featured Post, Pokemon | No Comments »
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