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Wizards of the Coast Announces ‘Kaijudo’s’ Last Set – ‘Vortex’

WOTC

 

Wizards of the Coast announced yesterday that the next set for the Kaijudo TCG – Vortex – will be the final set for the long-running card game. In addition, Wizards of the Coast likewise announced that the Kaijudo “October Duel Days” will be the final scheduled organized play event and that the World Championship in Providence, RI this October will likewise continue as scheduled.

Wizards of the Coast had this today regarding their decision to end the Kaijudo brand:

 

“For more than two years, Wizards of the Coast has worked to create a great action TCG brand with Kaijudo. While Kaijudo’s retailer and player community continued to grow, our product offerings didn’t meet the expectations of the broader fan base to engage further with the brand. As such, Kaijudo’s Vortex card set, releasing on August 29, will be the game’s final paper TCG release.”

 

You can read the entire press release by clicking here.

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This week in Magic: Rabble, Rabble!

goblin rabblemaster
 

With the Modern PTQ season winding down, I figured it was time to change gears and formats this week. This week we’re going back to Standard. With the introduction of M15, there has been little to no change as far as what decks are played. There has been a change as to what decks have remained dominant, though.

 

A quick look at what has been winning will show you that Mono Blue decks have been on the rise again along with variations of Mono Red. Selesnya and Jund variants aren’t too far behind. It’s definitely aggro season out there. If you’re brave enough to pilot control decks, my hat is off to you; it’s tough out there.

 

If you couldn’t tell by now, the deck we’ll be taking a look at this week is Rabble Red. I got the chance to play this a couple of weeks ago to much success at the local FNM. I definitely plan on running it again this week. Overall, the deck is a lot of fun to play. I knew there was something special about Goblin Rabblemaster when it came out. Following it’s performance at the Pro Tour, it just further surmised my feelings on it.

 

Here’s a quick look at what I’ll be running.

 

Rabble Red
4x Rakdos Cackler
4x Burning-Tree Emissary
4x Firedrinker Satyr
4x Foundry Street Denizen
4x Goblin Rabblemaster
3x Rubblebelt Maaka
3x Legion Loyalist
3x Firefist Striker
2x Ash Zealot
4x Stoke the Flames
3x Lightning Strike
1x Titan’s Strength
18x Mountain
3x Mutavault

 

Sideboard
1x Legion Loyalist
2x Titan’s Strength
2x Dynacharge
2x Mizzium Mortars
2x Magma Spray
2x Searing Blood
4x Eidolon of the Great Revel

 

One of the first things I said to myself is that this deck is fast. Secondly, Goblin Rabblemaster gets out of hand very fast if left unattended. First let’s talk about the deck’s speed.

 

Speed

This deck curves out like crazy, and the most expensive spell in your deck is technically a 4cc spell, but it has convoke. Most of the time you’re casting it for nothing. Ideally, you’ll cast one of your 4x one-drops, then the following turn your setting up your Goblin Rabblemaster with either support creatures thought your Emissary or Striker. On turn three, your hope is to play a Rabblemaster.

 

Depending on your board state you may want to play him on during your second main phase. Remember, if you play him during main phase one, you’ll be forced to swing with your new Goblin token. However, that’s where Stoke the Flames comes in. Not only is it a great reach card for creature removal or damage to the dome, but it helps you from having to attack with your new token if you know it’s going to die.

 

Surprise!

There is a reason that this deck is called Rabble Red. Goblin Rabblemaster gets out of hand very fast. Let’s break him down. According to his second ability, he makes babies. That’s right. The very first thing he does, as you enter combat, is make a Goblin token with haste. Due to it’s timing, Goblin Rabblemaster will force your token to attack. It was mentioned earlier, but keep this in mind before you cast him.

 

It’s the third ability that really makes him stand out. A lot of people disagree with me, but when I first read this guy he reminded me of another Goblin that gave people problems when it was running around in Standard.

 

Goblin Piledriver
 

So what’s the difference between this guy and Goblin Piledriver? A lot, but we all know WOTC doesn’t make the same mistake twice. I’m not saying that Goblin Piledriver was a mistake, but they don’t go around printing the same powerful cards over and over again (see Jace, the Mindsculptor).

 

The Rabblemaster may not have protection from Blue or get +2/+0 for each other attacking goblin, but the Piledriver didn’t have a Legion Loyalist by his side. Don’t forget that in this deck you have Foundry Street Denizen and Legion Loyalists as additional Goblins. Add that to the fact that the Rabblemaster makes Goblins, and he gets big very fast. With just a Denizen and a Loyalist in play. attacking with all three Goblins – make that four – will turn the Rabblemaster into a 5/2 first-striking Goblin with trample that can’t be blocked by tokens. All this because you attacked with your Loyalist.

 

They’re all one big happy family

Let’s face it, without the combination of Legion Loyalist and Goblin Rabblemaster, this deck would just be a pile of red cards. The Battalion trigger on the Loyalist means that there is a high chance that my Rabblemaster will live through any of your defenses. Not to mention, he’s going to slam you for some damage.

 

Thankfully, we don’t have to rely completely on the Loyalist. Thanks to the really low curve of the deck, it’s completely possible to empty your hand in the first few turns. There were definitely times when I didn’t get a chance to play the Rabblemaster. However, I’m playing so many creatures that come down so fast, it can be overwhelming in this format.

 

Not every deck is perfect

While I greatly enjoy playing this deck, it is not without it’s share of problems. Some of the matchups you need to be wary of are RW Burn, Mono Blue, and GW Aggro.

 

The matchup against burn is a problem because they can aim most of their spells at your guys. Searing Blood is absolutely devastating against you. It is a brilliant 2-for-1 against you all the time. There is nothing worse than going for a pump spell and having it countered by Searing Blood.

 

Mono Blue can not only outrace you, but Master of Waves has protection from Red. Don’t forget that Tidebinder Mage can tap down one of your creatures. It’s not a total loss, but it’s not fun either. The same can be said about GW Aggro. Not only can the deck throw down just as fast, but thanks to creatures like Voice of Resurgence, they’re crew gets fat very fast. Then you’ve got to deal with Wurms, and more Wurms. The outcome just does not look good.

 

Well that’s it for this week. If you think I left something out or have any questions, then leave a comment below.

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

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Gen Con News: Brotherwise Games Announces ‘Boss Monster 2’

At Gen Con last week, ICv2.com caught up with Johnny O’Neal – co-founder and lead designer at Brotherwise Games, makers of the immensely popular Boss Monster card game. During the interview, Mr. O’Neal provided details regarding how well Boss Monster has sold (70-80,000 units nation-wide) and their plans to utilize Kickstarter.com to launch their iOS and Android Boss Monster games.

Original Boss Monster. Photo courtesy of ICv2.com.

 

But perhaps most importantly, Mr. O”Neal announced that Brotherwise Games is currently developing Boss Monster 2, which they also plan to launch a Kickstarter for, with a planned Q1 2015 release to retailers (like Battleground Games & Hobbies!). He mentions that it will be a 160-card, all-new set including more variety and new heroes.

You can read the entire interview here.

 

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What do you think? Are you as excited about Boss Monster 2 as we are? Sound off in the comments below!

 

 

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MTG ‘Duel Decks: Speed Vs. Cunning’ Deck List Released

Photo courtesy of Wizards of the Coast.

 

Wizards of the Coast released earlier this week the entire deck lists for upcoming Duel Decks: Speed Vs. Cunning release. Included are some Khans of Tarkir cards, too! Check it out and let us know in the comments below what you think of this new Duel Decks product!

Speed

1 Frenzied Goblin
1 Infantry Veteran
2 Leonin Snarecaster
2 Dregscape Zombie
1 Goblin Deathraiders
1 Hellraiser Goblin
1 Fleshbag Marauder
1 Goblin Warchief
1 Hell’s Thunder
1 Kathari Bomber
1 Shambling Remains
1 Mardu Heart-Piercer
2 Beetleback Chief
1 Krenko, Mob Boss
1 Ogre Battledriver
1 Flame-Kin Zealot
1 Scourge Devil
1 Zurgo Helmsmasher

1 Oni of Wild Places
1 Reckless Abandon
1 Shock
1 Bone Splinters
1 Arc Trail
1 Goblin Bombardment
2 Krenko’s Command
1 Act of Treason
1 Dauntless Onslaught
1 Orcish Cannonade
2 Fiery Fall
1 Fury of the Horde
1 Banefire

2 Evolving Wilds
1 Ghitu Encampment
2 Nomad Outpost
10 Mountain
3 Plains
6 Swamp

 

 

Cunning

2 Faerie Impostor
2 Coral Trickster
2 Fathom Seer
1 Jeskai Elder
1 Willbender
1 Sparkmage Apprentice
1 Lone Missionary
1 Master Decoy
1 Echo Tracer
1 Kor Hookmaster
1 Stonecloaker
2 Aquamorph Entity
1 Hussar Patrol
1 Lightning Angel
1 Faerie Invaders
1 Thousand Winds
1 Arcanis the Omnipotent
1 Sphinx of Uthuun

1 Fleeting Distraction
1 Stave Off
1 Swift Justice
1 Impulse
1 Mana Leak
1 Lightning Helix
1 Hold the Line
1 Inferno Trap
1 Steam Augury
2 Traumatic Visions
1 Whiplash Trap
1 Arrow Volley Trap
1 Repeal

2 Mystic Monastery
2 Terramorphic Expanse
10 Island
3 Mountain
7 Plains

 

 

 

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Gen Con Exclusive – Upper Deck Announces Return of ‘Vs System’

 

Upper Deck Entertainment announced this weekend at Gen Con 2014 the return of the Vs System card game via Twitter.

In the game, players build and play a deck of Vs. System cards in an attempt to win a game against their opponent. It was first published in 2004 and is set in the superhero genre. The game was discontinued by Upper Deck Entertainment in January 2009 before being relaunched in 2014.

More on this story as it develops over the weekend.

 

 

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This week in Magic: A new deck and Mailbag Time!

karn liberated

 

Welcome back to another “This week in Magic.” For those of you who have been following for a while, this will probably the last time I mention Mono Red Burn for a while. Reason being is that we’ve neared the end of the Modern season. There are a few more slightly major tournaments I can think of, but I won’t be playing Burn at them. The deck got it’s last bit of play this past weekend when I attended the TJ Collectibles Modern weekend.

 

There was a cash tournament on Saturday. I went 5-2 and was able to cash the event. Thanks to that result, I was able to play in the PTQ the following day. I didn’t do quite as well there. It was the first time I had played against Hatebears which also hates red…a lot. Mark of Asylum is just killer and once they dropped it, I found it almost impossible to win. It may have just been Phyrexian Unlife.

 

It’s really interesting to take a look at the deck I initially started with to what I ended up playing t the PTQ. The biggest difference is that I was able to get my hands on fetchlands. They made Searing Blaze (which was always the worst card in the deck without landfall) another reliable burn spell. They fuled another addition – Grim Lavamancer.

 

Now that the season has slowed down a bit, I’m going to try my hands at another deck. Here, take a look:

 

GR Tron
3x Wurmcoil Engine
2x Spellskite
1x Emrakul, the Aeons Torn
1x Sundering Titan

 

4x Karn Liberated
4x Oblivion Stone
4x Ancient Stirrings
4x Chromatic Star
4x Chromatic Sphere
4x Expedition Map
4x Sylvan Scrying
2x Relic of Progenitus
3x Pyroclasm

 

4x Urza’s Mine
4x Urza’s Tower
4x Urza’s Power Plant
1x Forest
1x Eye of Ugin
1x Ghost Quarter
1x Llanowar Wastes
4x Grove of the Burnwillows

 

If any of you are familiar with this list, this is the same list Cedric Phillips is known for playing. I’ve always been a big Tron fan and I think it’s set up pretty well right now. I know a lot of people are playing the Mono Blue version, but I like being able to have all of these tutor effects at my disposal.

 

I get that I’m completely vulnerable to any counterspells, but thanks to the absurd amount of mana I can potentially make, spells like Mana Leak and Spellpierce become moot. Remand isn’t even a problem since I can cast most things twice in one turn.

 

Still, I haven’t gotten a good chance to play this deck yet, but I’m hoping that will change soon. I am trying to make it to GP New Jersey which is happening in October. It’s Legacy fomat event, and I’ll be playing burn (which I’ll talk about another time). However, thanks to my performance at GP Boston, I’m actually close to accumulating enough Planeswalker Points for two byes at the event. That means I would need to squeeze in solid outings at a few events coming up – one of them being PTQ in New Hampshire the last day of the season.

 

It’s at these outings where I’ll try my luck with Tron. Hopefully I’ll have more to report on the deck then.

 

Mailbag Time!

Here on “This week in Magic” I’m going to try something new. Earlier this week I posted on all of the various Battleground Games & Hobbies social media accounts that I’d be holding a mailbag session for this week’s article. Let’s just say I’m happy I got a few submissions. So without further ado, let’s get to them.

 

This first question comes from Aaron. He writes:

 

Dear Simeon,

I know you have been doing well recently with Mono Red decks in both Standard and Modern, but what drew you to the color in the first place? Was it just purely for budget?

 

Good question Aaron. To tell you the truth, I have always considered myself more of a midrange player. There was a time where I thought I was a decent player, and had some success to back it up. That was during a time when I was playing “Esper Lark.” If you ask some of my other friends, they’d say I had some success with another deck called “Boat Brew.” This was a Boros aggro deck that flooded the board with Kithkins and Goblins and aimed at making them really big.

 

reveillark

 

However, I’ve never really played a Mono Red deck. It was always too aggressive for my playstyle. I guess over the years it may have evolved into that. As far as Red being a budget deck, for Modern that is a big reason why I chose the deck. Fetchlands are very expensive right now thanks to the popularity of the Modern format. If Mono Red Burn didn’t have the success it had, I would not have had this much to write about.

 

As far as it being what I played in Standard, it’s something that was under the radar at the time. Thanks to that reason, playing the deck was more on the affordable side in Standard. At the same time, I should add that the deck is a lot of fun to play. I’m not sure I can say it’s the real deal right now. It’s only been out a few weeks. Although, it’s solid outting at the recent SCG Open shows that it could be here to stay. That is until it rotates out of Standard in October.

 

The next question comes from a player named Micah. He wrote:

 

Dear Simeon,

Why do you enjoy Modern so much?

 

That’s a fair question Micah. I like Modern because of it’s diversity. There are so many decks in the format that could win a tournament on a given day. This past weekend, there was a deck that play Generator Servant (a new creature from M15). The point of this deck was to get out a turn three Master of Cruelties. Yes, you heard me right. This is something you’d see in Standard, probably. However, here it was, doing well at a Modern PTQ. I don’t know how it finished, but it was sitting around the top tables for a bit.

 

Another example of diversity in Modern was a Mono Blue/ Turbo-Fog deck. Talk about annoying to play against, but I’m sure it was a lot of fun to play. This deck played cards like Gigadrowse to tap your opponent’s permanents, Exhaust to tap your opponent’s lands, and then take numerous turns with spells like Time Warp. How did it win? With Laboratory Maniac of course!

 

laboratory maniac

 

Our final question comes from someone who wishes to be called, “Puntmastr 4K.” He wrote:

 

Dear Simeon,

First of all, I’m a big fan of your writing. This is a two-part question. First, how does Scapeshift work? Secondly, assuming you’re using Scapeshift to get Valakut out, how exactly does the combo work?

 

Thanks for writing in “Puntmastr 4K.” That is an excellent question. So, Scapeshift is a sorcery speed spell from Morningtide that costs 2-colorless mana and 2-Green mana to cast. It allows the caster to sacrifice any number of lands from their battlefield, and then get that many lands from his or her library and put them into play. Don’t forget to shuffle your library afterwards!

 

scapeshift

 

To answer the second part of your question, if you get Valakut, the Molten Pinnacle and enough Mountains, you can actually kill your opponent. So how does it work? Well, if your opponent is still at 20 life, you’ll need at least eight lands. The kind of lands you sacrifice doesn’t matter. The important thing is that you search your deck for two Valakuts and six Mountains. I’m not going to get too detailed with the timing and rules, but remember to have eight lands if your opponent is still around 20 life. With two Valakuts and six Mountains, this would deal 36 damage to your opponent.

 

Now of course, this can all change depending on how much your opponent has shocked or bolted themselves. In Modern, this is something that occurs all the time. In the event your opponent has hurt themselves because of fetchlands and shocklands, then you may only need seven lands to combo with. Here you would need a Valakut and six Mountains. This would deal 18 damage to your opponent.

 

valakut

 

Well, that’s it for now. I hope you all enjoyed this week’s column, and more importantly, I hope you all enjoyed this Mailbag. If you want to participate in the next Mailbag, then send your questions to Sims@Battlegroundgames.com. I would love to answer your questions.

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

Donate to the Extra-Life fundraiser!

 

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Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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