Monday, February 16th, 2015
Do you love Commander (Elder Dragon Highlander/EDH)? Then this is a video series you don’t want to miss, brought to you by local gaming group-turned media powerhouse TapNTurnGaming, in association with your’s truly – Battleground Games & Hobbies!
Check out Episode One – Izzet Vs Azorius:
Wondering what this is all about? Check out the introduction to this great new series by TapNTurnGaming:
Finally, here is all the deck techs for the decks that TapNTurnGaming will be playing:
From their YouTube Channel: We love Magic: The Gathering. Specifically the EDH or Commander format. On this channel we will be going over all sorts of things pertaining to our favorite format:
And anything else you, the viewers, may want to see – let us know!
Tags: Azorius, Commander, EDH, Izzet, Magic the Gathering, MTG, Ravnica Battles, TapNTurnGaming, YouTube
Posted in Blog, Card Games, Featured Post, Magic: The Gathering, Popular Posts | No Comments »
Friday, February 13th, 2015
Saturday
ABINGTON
Format: Standard (with a cut to top 8.)
Date: February 14th, 2015
Time: 2:00pm
Entrance Fee: $10.00
Sunday
ABINGTON
Format: Standard (with a cut to top 8.)
Date: February 15th, 2015
Time: 2:00pm
Entrance Fee: $10.00
PLAINVILLE
Format: Standard (with a cut to top 8.)
Date: February 15th, 2015
Time: 2:00pm
Entrance Fee: $10.00
Google Maps
Battleground’s Facebook Page
The event will cut to a top 8 or top 4 based on attendance.
Deck lists are not required for this event.
All players will receive a full art promo and top 8 competitors will receive an additional full art, foil promo!
The winner of the event will receive a sweet, Fate Reforged Game Day Playmat (shown above).
We look forward to seeing you there!
Tags: Event, Fate Reforged, Game Day, Magic the Gathering, MTG, Standard, Tournament, Type 2, Wizards of the Coast
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Store Related | No Comments »
Thursday, February 12th, 2015
Welcome back for another “This week in Magic.” This week, we’re going to cover a fun subject that has gone viral over the past several weeks, Tiny Leaders. This is a variant of the Commander format and has become so popular that, thanks to the new FNM format rules, has even begun making its FNM debut all over the country.
So let’s jump right into things. By now you’re wondering what some of the major differences are between Commander and Tiny Leaders. The biggest difference is that we’re dealing with a deck half the size of a Commander deck. Instead of 100 cards, we’re now dealing with 50 cards including your commander. Another major rule change is that everything in the deck (even your commander) cannot have a converted mana cost greater than three.
Some additional rules include starting at 25 life, there is no more commander damage, as well as a slightly modified banned list. Another important rule is that this format is specifically made for 1v1. Oh, I forgot to mention, you can have a side board of up to ten cards. For more information on that, you can click here.
It’s funny because by really limiting the player in their deck building, it created a larger challenge, which, in my opinion, is what makes Tiny Leaders a lot of fun to play.
For my first Tiny Leaders deck, I chose to run with Alesha, Who Smiles At Death. The reason I chose her was because she was the only Tiny Leader I owned at the time. However, while she may be a last minute addition to the team, she packs quite the punch and has a great ability to boot. Also, she is technically the only Mardu colored leader available.
Here is what my deck list looks like right now:
Creatures (22):
1 Alshea, Who Smiles at Death
1 Gnarled Scarhide
1 Banisher Priest
1 Master of Pearls
1 Mardu Shadowspear
1 Spiteful Returned
1 Generator Servant
1 Bloodsoaked Champion
1 Underworld Coinsmith
1 Goblin Rabblemaster
1 Seeker of the Way
1 Chandra’s Phoenix
1 Borderland Marauder
1 Mardu Skullhunter
1 Tormented Hero
1 Mardu Strike Leader
1 War-Name Aspirant
1 Mardu Woe-Reaper
1 Torch Fiend
1 Mardu Hordechief
1 Battle Brawler
Spells (10):
1 Unearth
1 Act on Impulse
1 Crater’s Claws
1 Wild Slash
1 Barrage of Boulders
1 Mardu Charm
1 Spear of Helliod
1 Mardu Ascendancy
1 Harsh Sustenance
1 Deflecting Palm
Lands (17):
2 Mountain
2 Swamp
2 Plain
1 Scoured Barrens
1 Cave of Koilos
1 Boodfell Caves
1 Isolated Chapel
1 Temple of Triumph
1 Temple of Silence
1 Nomad Outpost
1 Dragonskull Summit
1 Godless Shrine
1 Sacred Foundry
1 Wild Scarred-Crag
The entire time I was building the deck, I tried to stay on course as much as possible. What I mean by “stay on course” is that I tried to stick with creatures that had a come into play ability. Or, in the example of Torch Fiend, have a creature whose ability I can use and then bring it back with Alesha. Some of the best creatures in the deck are those with the raid abilities. The cool interaction is that when you bring a creature with raid back from the graveyard with Alesha, it should trigger the ability.
As far as other spells go, there weren’t many I could think of that I felt were essential for the deck. One card did stand out, and that was Unearth. Not only is it cheap, but it can bring back any creature from your graveyard back into play. The only downside is that we have one shot with it. So use the spell wisely. Act On Impulse was another spell I felt really belonged into the deck. In a format where the CMC is extremely low, if you draw Act On Impulse late game where you have the mana to support it, we could be talking about a huge game changer.
Many of the other spells are pretty self-explanitory, but my favorite, overall, has to be Mardu Ascendancy. With all of the one and two drops in the deck, there is reason that this card will be abused quite a bit. It will also help end things quickly by supporting a possible large number for Harsh Sustenance.
What the deck will need work on is the mana base. If you couldn’t tell by now, I kind of threw it all together. It’s obviously missing a Blood Crypt and a Temple of Malice, but is there anything else? Depending on my curve, I may not actually need them. Up to now, I had not really thought about it.
Before I let you go for this week, I’d like to give you an assignment. I’m going to be putting some more work into the deck, but I’d like your help doing this. Take a good look at the list I have going. In the comment section below, let me know what you would add or take out of the deck. I’m fairly sure there is a card or two that I am overlooking. Is the overall strategy of the deck working for you?
That’s it for now. My hopes is that this format catches on around here. If it does, then I’d love to keep exploring it some more. There are plenty of Tiny Leaders out there. Is there a Tiny Leader you’d like to see me work on? Let me know. Until next week…
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: alesha, Magic, Magic the Gathering, MTG, Simeon Cortezano, tiny leaders, who smiles at death
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | 1 Comment »
Wednesday, February 11th, 2015
In an announcement made during Pro Tour Fate Reforged, this summer’s core set will be titled, “Magic Origins.” Some of you may or may not know, but this set is going to be a very special one. Just several months ago, it was also announced that Magic will no longer have a core set. So sets like “Magic 2015,” “Magic 2014,” etc. will no longer be. This will be considered the last core set for “Magic: The Gathering.”
Interestingly enough, Wizards of the Coast had several suggestions to call the final core set, “Omega.” However, they saw this as more of a beginning and therefore went with the name Origins. Uniquely, Origins has taken five Planeswalkers and will tell of, as you may have guessed, their origin stories.
Here is what the official press release had to say,
“In the Magic: The Gathering Multiverse, some mages are born with a rare gift, simply known as “the spark.” When such mages face a great ordeal, their spark’s potential is unleashed, elevating them to become Planeswalkers and travel between the planes of the Multiverse. Magic Origins will reveal for the first time these pivotal moments for five Planeswalkers: Gideon Jura, Jace Beleren, Liliana Vess, Chandra Nalaar, and Nissa Revane.
Magic Origins is a different kind of core set than we’ve ever done before, one with ambitious story goals and deep creative impact,” says Doug Beyer, Magic’s senior creative designer. “All core sets in recent years have had Planeswalker cards, but Magic Origins doesn’t just contain five Planeswalkers-it’s also about those Planeswalker characters. It’s about certain points in time in those Planeswalkers’ lives-the events that led them to become Planeswalkers-and is meant to set up a lot of our plans for Magic’s future story. We’ll see these characters’ home worlds, learn about the joys and crises of their early lives, and discover how they became the Multiverse-traveling Planeswalkers we know today.”
Two amazing samples of artwork were released with the announcement. They depict Liliana as a healer during her younger years. The second piece of artwork shows Liliana sometime after she had chosen the darker path. One can only speculate, but how cool would it be if we got to see Liliana as a White Planeswalker?
Other Planeswalkers included in the storyline will be Geideon Jura, Jace Beleren, Nissa Revane, and Chandra Nalaar. This being considered the last core set, it can also be considered a milestone, and, therefore, Wizards will most likely make something special here. However, it’s way too early to start guessing what may even be in the set. Nonetheless, let’s not forget how Wizards like to put in special surprises every now and then for their players and devoted customers.
Magic Origins is set to release this July 11-12, 2015. For more information, click here.
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Magic, magic origins, Magic the Gathering, MTG, origins, Simeon Cortezano
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | No Comments »
Monday, February 9th, 2015
Do you love Commander (Elder Dragon Highlander/EDH)? Then this is a video series you don’t want to miss, brought to you by local gaming group-turned media powerhouse TapNTurnGaming, in association with your’s truly – Battleground Games & Hobbies!
Check out Episode One – Dimir Vs. Gruul:
Wondering what this is all about? Check out the introduction to this great new series by TapNTurnGaming:
Finally, here is all the deck techs for the decks that TapNTurnGaming will be playing:
From their YouTube Channel: We love Magic: The Gathering. Specifically the EDH or Commander format. On this channel we will be going over all sorts of things pertaining to our favorite format:
And anything else you, the viewers, may want to see – let us know!
Tags: Commander, EDH, Elder Dragon Highlander, Magic the Gathering, MTG, Ravnica Battles, TapNTurnGaming, YouTube
Posted in Blog, Card Games, Featured Post, Magic: The Gathering, Store Related | No Comments »
Thursday, February 5th, 2015
It’s time for another installment of “This Week in Magic.” With the recent bannings in Modern, I’ve been having a tough time coming up with a deck I want to play. For a while, I was playing UR Delver like many other people, and like many, I had a very successful run with it. However, that is no longer the case and it’s almost like times have reverted back to pre-Khans of Tarkir periods with a a few exceptions.
First thing on the agenda is to figure out what I’m going to play. I don’t think it’s a terrible choice to go back to playing what I was playing before – Mono Red Burn. In fact, thanks to the recent bannings, it may have gotten better in a way. Before Treasure Cruise was removed from the picture, I had seen many Mono Red Burn lists forcing the card into the decklists. I tried it out myself. At that point, you might as well be playing UR Delver. However, without the Delver package, it had become a whole new beast. I felt it was trying to do too much.
Now that we know what we’re playing let’s take a look at a sample decklist.
Mono Red Burn
4 Goblin Guide
4 Eidolon of the Great Revel
4 Monastery Swiftspear
3 Grim Lavamancer
4 Lightning Bolt
4 Shard Volley
4 Lava Spike
4 Rift Bolt
4 Searing Blaze
4 Skull Crack
3 Flames of the Blood Hand
4 Wooded Foothills
4 Bloodstained Mire
9 Mountain
1 Stomping Ground
When it comes to Mono Red Burn, I want to burn you as fast as possible. With such a low mana curve, I don’t want to risk any chance of flooding. In this case, I will gladly go with an 18 land package. I feel that the eight fetchlands are self-explanatory. Not triggering the landfall on Searing Blaze is the worse thing that can happen to a Burn player. More importantly it helps fuel the fire for Grim Lavamancer.
Helping make sure that there is plenty of wood to burn for your Grim Lavamancer is very important because Affinity is sure to make a surge thanks to the recent bannings. Grim Lavamancer will be one of your keys to being successful on a consistent basis.
The biggest change from the list I ran at GP Boston last summer has to be the Monastery Swiftspear. Some would consider her to be better than the Goblin Guide. However, I say we take the best of both worlds and run them together. There is a catch though. When it comes to running the Swiftspear, I feel that it’s important to remember that it’s okay to swing with her as a 1/2. When you start pouring your instant spells into her just to make her bigger, you begin to put yourself at a disadvantage. If you have patience with her, she’ll take you a long way.
For the most part, the deck hasn’t really changed. We’ve added a creature to the list and cut down on one burn spell. Khans of Tarkir and Fate Reforged didn’t help us out either way. One thing you may have all been wondering about is why is there a long Stomping Ground? This is for the multiple copies of Destructive Revelry that will most likely go in the side board. Speaking of side board, let’s take a look at the rest of our possible side.
2 Blood Moon
2 Relic of Progenitus
2 Combust
2 Torpor Orb
4 Searing Blood
3 Destructive Revelry
Thanks to the bannings Junk is set to take the number one spot in Modern. A big reason is due to Siege Rhino. It was one of the biggest reasons why Birthing Pod began to get out of hand. There was a reason Birthing Pod changed it’s name to Rhino Pod.
I’m not going to get into too much detail here, but this side board is pretty versatile against different versions of Junk. Blood Moons are pretty good here, but are not completely necessary for the matchup. Keep in mind, though, we are dealing with a deck that is greedy when it comes to it’s mana. While it doesn’t need to, it wants to hit that third color. Combust will be one of our best removal spells against Siege Rhino. As for Torpor Orb, this is another card that is not necessary, but can still help the cause by stopping those Siege Rhino activations.
Surprisingly enough, Relic of Progenitus is a solid choice to bring in here. While Burn decks can typically outburn a Tarmogoyf, having a backup plan is still nice. Not to mention Scavenging Ooze could potentially be a problem. Relic can help make sure the graveyards are clear of any creatures. Once an Ooze gets going it can be a little hard to stop.
I feel Mono Red is poised to be one of the top decks, again, in Modern. Any deck that has a high chance to play a turn one fetchland, into an untapped shock land, followed by casting Thoughtseize is our best friend. Sadly, not everyone will be playing Junk. If Affinity makes a move for the top, that’s when Mono Red Burn players will have to be concerned. This has always been a coin flip in my experience. Nonetheless, have confidence in your play and you’ll be just fine.
Well that’s it for now. I hope you all enjoyed this week’s topic and if there is a specific topic you’d like me to cover, then let me know.
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Modern, mono red burn, Simeon Cortezano
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | 3 Comments »
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