Friday, December 18th, 2015
Pauper has become quite the format on Magic Online once again thanks to the re-introduction of league play. Today I wanted to quickly look over one of the popular decks currently being played in the format. In paper form, these decks tend to be on the very affordable side of the spectrum. However, because some of these cards have seen limited print runs online, they can be somewhat expensive digitally.
Right now, let’s take a look at RUG Tron:
Main board
4 Fangren Marauder
4 Mulldrifter
4 Sea Gate Oracle
1 Ulamog’s Crusher
4 Ancient Stirrings
2 Rolling Thunder
4 Lightning Bolt
4 Chromatic Sphere
4 Chromatic Star
4 Expedition Map
4 Prismatic Lens
4 Prophetic Prism
4 Haunted Fengraf
1 Shimmering Grotto
4 Urza’s Mine
4 Urza’s Power Plant
4 Urza’s Tower
Side board
3 Circle of Protection: Green
3 Circle of Protection: Red
2 Doom Blade
3 Earth Rift
4 Rest for the Weary
I haven’t played this deck, but I have gone up against it. And it’s quite the deck. Now, the deck I played against online was a mono green version, but I couldn’t find the exact list. However, it didn’t differ much from this list besides the fact that it didn’t play blue or red. This list is still just as good and I still would have been smashed by this deck.
The mono green deck I played against replaced Sea Gate Oracle with Fierce Empath to tutor for the big creatures in the deck. It also replaces Mulldrifter with Maul Splicer for some scary synergy and more creatures to beat you with.
It looks like a very fun deck to play. You get to cast some ridiculously big creatures during turns you normally wouldn’t. However, it’s biggest weakness is against counter spells. It can only say okay to them and shrug it’s shoulders. So if you play against a deck like Mono Blue Delver, just play your spells. You can try to wait for an opening, but thanks to spells like Cloud of Faeries, Snap, and Spellstutter Sprite, they can have quite the number of resources available to them.
Well that’s it for now. See you all next time…
Tags: pauper, Tron
Posted in Blog, Board Games, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | No Comments »
Thursday, December 17th, 2015
In honor of the release of The Force Awakens, and mostly because not many of you are home to read this, here is another video. This time it’s the final match from the Worlds 2015 Star Wars Aramada Championship. Not much more explanation needed here. Just sit back and enjoy the show. And may the force be with you.
PS. I won’t be able to see the movie until Sunday (hopefully). So please, no spoilers. Thanks!
Tags: Fantasy Flight Games, Star Wars Armada
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Monday, December 14th, 2015
Hey Star Wars: X-Wing fans. It looks like a new expansion will be releasing in March. Check out the new Imperial Veterans. According to the images, it looks like players will be getting a TIE Bomber as well as a red TIE defender. Inside the box you’ll also get “…eight veteran pilots and 13 upgrade cards, and a new Disable the Relays mission card.” The MSRP has been set at $29.99.
Source: ICv2
Tags: imperial veterans, Star Wars, xwing
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Wednesday, December 9th, 2015
What do you get when you combine Fast & Furious with Cthulhu? The answer is the board game Fast & Fhtagn. I have no idea who to pronounce the second word, but this game looks like a lot of fun. Who would have ever thought that you could combine these two things? Someone did and now it’s a game. Here’s the low down as to how the game is played,
First of all, how cool would it be to have a Cthulhu themed car in real life? Second, the fact that the track is unpredictable means that you and your friends are in for a lot of fun.
So when you get your copy of the game, here’s what you can expect in the box: 110 cards, 26 street mats, 29 tokens, 2 dice, and 3 reference sheets. The game can handle 3 – 6 players, and is for ages 13 and up. It takes about 45 – 90 minutes to play and the MSRP is set at $29.95.
Fast & Fhtagn is set for release in March of 2016.
Source: ICv2
Tags: Fast & Fhtagn
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Monday, December 7th, 2015
It’s that time of the year again. The time when many of you have live trees in their livings rooms, all decorated with various colored orbs, lights, and other garments. Under them you lay boxes of all sizes and wrapped in your favorite themed paper. Well, if your one of the many who struggle with what to wrap and put under that tree, here is an idea – Alhambra! This is one of the best board games I’ve played in a while. It’s easy to learn and very fun to play. There’s a lot of strategy that can be applied, but you also have to depend on a bit of luck. The best thing is that the store carries a few copies and it’s very affordable.
Don’t believe me. Just check out the game in action. It was featured on an episode of Tabletop with Wil Wheaton. Enjoy!
Tags: alhambra, Gift, Holiday
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Thursday, December 3rd, 2015
I’m not quite sure where to categorize something like this. Either it’s the coolest thing ever invented for gamers, or it’s the dumbest thing that could exist. Let me introduce you to self-rolling dice. These bad boys have a tiny motor in them and are activated by sound. So, basically, with a snap of a finger, they’ll begin to “dance” around. Whatever side they land on is the roll you get! Hence why they are also nicknamed “boogie dice.” Here, check out the video of them in action.
So what did you think? Would you get yourself of self-rolling dice?
Some final thoughts on these dice – I think its great that people are going out of their way to mix technology and tabletop gaming. It makes you wonder what other inovations can people come up with. Another positive look on these self-rolling dice is that these might help disabled gamers. For those who can’t pick up dice and roll them, this could be an interesting alternative. Now, you don’t have to “snap” your fingers to make them roll. They activate based on any sound. Which leads me to some negatives about the dice. Role playing groups are notoriously loud, or at least they can get loud. So what’s stopping these dice from dancing around the entire playthrough?
The can currently be found on Kickstater. A fully charged die can roll for about 30 minutes – that equates to about 500 activations, according to the report. The suggested MSRP for two dice and a charging station is $39.99. There is no word yet on whether these will be sold at retail locations.
Source: ICv2
Tags: dice, Kickstarter, self rolling dice
Posted in Blog, Board Games, Featured Author, Featured Post, Popular Posts | No Comments »
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