Archive for the ‘Board Games’ Category

ICv2: ‘DungeonQuest Revised Edition’ Coming in July

 

According to retailer news website ICV2.com, Fantasy Flight Games will release the board game DungeonQuest Revised Edition in July.


 
The fast-paced dungeon exploration game is set in Dragonfire Dungeon.  There have been several editions released over the years, but the basic premise of collect treasure, evade traps, and fight monsters while negotiating the catacombs to escape the dungeon is the same.


 
This new edition has updated and retooled elements of the game to make it even more dangerous, including revamped rules, heroes and monsters.  Fantasy Flight also worked with Jakob Bonds, the original designer of the game, to develop the new edition’s combat system, which is a return to the classic edition’s style.  There is also a new Torchlight variant that allows players to create a larger, more complex dungeon.


 
The game is for 1-4 players, ages 14 and up, and plays in 60 minutes.

 

Check out this super-sweet board game when it comes into Battleground Games & Hobbies upon it’s release. Don’t miss it!

 

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Fantasy Flight Games Announces ‘Dark Heresy 2nd Edition’

 

Fantasy Flight Games has released more details about the upcoming release of Dark Heresy Second Edition.  This updated version of its rolep-laying game set in the grim dystopian future of the Warhammer 40,000 universe is scheduled to release in the third quarter of 2014.


 
Like the previous edition, this new version casts the players in the role of “acolytes” who serve a mysterious and powerful Inquisitor.  The acolytes are tasked with uncovering and investigating plots in a secret war against the Imperium.  The Second Edition introduces a new sector of the Imperium, called the “Askellon Sector,” providing an entirely new area of mystery and conspiracy for fans of the game as well as continuing to flesh out the ever-growing Warhammer 40,000 setting.


 
The 448-page, full-color hardcover rulebook includes complete rules for stand-alone adventures and on-going campaigns, a short introductory story written by Dan Abnett (Guant’s Ghost series), background information about the Askellon Sector and the Imperium of Man, and an introductory adventure, Dark Pursuits.


 
The new edition was developed based on feedback from the earlier edition’s thousands of fans, including a public beta program run by Fantasy Flight in 2013.  Rules changes include new player classes, integrated vehicle combat rules, a streamlined character creation system, and an NPC “threat rating” system to help gamemasters design encounters.


 
Dark Heresy Second Edition  will be supported by the release of a Dark Heresy Second Edition Game Master’s Kit, also scheduled to release in the third quarter with a suggested retail price of $24.95.

 

 

 

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‘Super Dungeon Explore: Forgotten King’ Announced

 

Soda Pop Miniatures has announced yet another completed, successful Kickstarter funding campaign, netting $1,151,889 from 6,589 backers to fund the new companion board game Super Dungeon Explore: Forgotten King.  It is Soda Pop’s first solo publishing product since they recently ended their publishing arrangement with CoolMiniOrNot.  It fell just short of the Top 10 Tabletop Kickstarters, a sign of how difficult it is now to crack that list.

A stand-alone companion game for the anime-styled, hack and slash dungeon exploration board game Super Dungeon ExploreForgotten King takes place in Crystalia, and the heroes must journey to the dungeon and destroy all the spawning points for monsters raised by the Dark Consul.  When the spawning points are destroyed, they create a mini-boss which must be defeated to earn loot, treasure and princess coins.  The game contains two play modes, Classic and Arcade.

The game will contain 57 preassembled miniatures, 6 double-sided dungeon tiles, counters, game cards and a rule book.  Soda Pop Miniatures confirmed that the game is projected for December release, after backer fulfillment.

 

If you enjoy Super Dungeon Explore, you’ll love this game! And you can bet Battleground Games & Hobbies will have it, just as soon as it’s available, for your enjoyment.

Soda Pop Miniatures has also released expansions for Super Dungeon Explore, including Caverns of Roxor and Von Drakk Manor – both of which are available at Battleground Games & Hobbies!

 

 

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Board game review: ‘Quarriors!’

 

 

Quarriors Box

Front cover of the “Quarriors!” box

 

This past weekend I finally got a chance to play “Quarriors!” The game was originally published in 2011, but I figured it’s never too late to learn how to play.

 

As a fan of deck building games, the idea of replacing the cards with dice was all too good not to pass up. With dice, there is an added element of chance; something you don’t get with cards. Cards have an exact face value while there are six sides to a die.

 

For those of you who don’t know, “Quarriors!” is a dice-building game, for 2-4 players, that was designed by Mike Elliot and Eric Lang, and was published by WizKids. They’re the same company that has put out other games such as “Mechwarrior” and “Heroclix.” Since its release, there have been four other expansions. The latest one was “Quarriors! Quartifacts” which was released in 2013.

 

Today we’re going to review the boxed version of “Quarriors!”

 

Quick and easy to learn

 

If you’ve ever played a deck building game, then learning how to play “Quarriors!” should be really easy. The only obvious difference here is that you play with dice.

 

Never played a deck building game, don’t worry. The rule book reads well and flows well. It also gives great examples of some of the more complicated stuff with player scenarios.  The rule book also comes with handy “play mats” if you need help visualizing your playing field and the steps of the game.

 

Once you and your friends have a feel for the game, things will really begin to pick up. “Quarriors!” is a really fast paced game. So don’t worry if your sessions are only lasting 20 minutes. Depending on the number of people playing, the sessions may last a little bit longer. If you feel the game is going by too fast, though, the rule book contains additional rules to prolong the game for a more lasting experience.

 

Learning the game with some deck building experience should take about an hour. For learning the game with no deck building experience, give yourself at least a couple of hours.

 

Dice. Lots of dice!

 

Obviously, the best feature of the game are all of the dice. As a gamer, dice are my weapon of choice and almost essential in every game a person plays. This game, however, takes that to the extremes.

 

How the games works is each player starts with a total of 12 dice. Eight of them are “quiddity” and four of them are “assistant” dice. Quiddity is what the currency in the game is called and what you will need to purchase or “capture” other dice in the “wilds.” The “wilds” is just another name for the area where the creatures and spells available for “capture” (or purchase) are.

 

As the game progresses, you “capture” dice to add to your collection. Along the way you summon monsters and cast spells. The monsters you summon are what gain you glory. In a two-player game, the first person to 20 glory wins; for a three-player game, the first to 15 glory wins, for a four-player game, the first to 12 glory wins.

 

The dice, in general, look cool. It may not seem like it, but this is important. No one wants to play an ugly game. If you were to walk by this game, there’s a good chance it’ll make you stop and wonder what’s going on at the table people are playing.

 

Each game is slightly different

 

Just as the header states, each game is slightly different. The game contains five spells, but four different versions of each one for a total of 20 spells. Likewise, there are ten different creatures, but three versions of each one for a total of 30 creatures. Add the three basic cards and you have a total of 53 cards.

 

Why does this matter?  Well, for each game, aside from the three basic cards, you’re required to play seven creatures and three spells. With all the different versions, this means each game is a little bit different from the other.

 

 

 

Two player game set up

Sample of a two-player set up

 

I’m sure there is a set number of combinations here, but I am terrible at statistics, so you can figure that one yourself.

 

What else is in the box?

 

In case you were wondering, there are a total of 130 dice. The game also comes with one glory tracker, a rule book, and four cloth, dice bags.

 

When I bought the game, my first concern was with the quality of the bags. I was concerned they were going to be made out of a paper material. However, these bags are made of a decent material. I would even consider using them as general dice bags. The only bad thing about them is that my hands are too “meaty” to fit into them. They still do the job, though.

 

I’m sure a lot of you are also concerned about the storage of the dice. Have no fear because the box makes for a really impressive storage unit. The way the box is configured, you can fit all of the creature and spell dice with extra room to spare on the first level of storage. Then there is a plastic cover that also makes for another level of dice storage. This is really convenient if you want to store all of the expansions and core set together.

 

 

 

Inside the Quarriors Box

The inside of the box doubles as a sweet storage unit for the dice!

 

Some final thoughts

 

I really enjoyed this game and can’t wait to play it with other friends. I learned the game with my brother who is another big fan of deck buildings games. When I explained that this was almost the same thing, but with dice, he was immediately interested.

 

An unfortunate thing is that some of artwork on the dice seem to be faded. It says a lot about the production of the game. It’s a little annoying to have to hold some of the dice close to my face in order to read them, but it’s something that I have no problem overlooking. My overall enjoyment of the game is enough to make me shrug off an issue like that.

 

Even if you haven’t played a deck building game, this is one I highly recommend, and if you have played a deck building game, then this is one you should definitely own.

 

“Quarriors!” is available for purchase at Battleground Games & Hobbies for $50. It’s a popular game, so make sure you call ahead to see if it’s in stock. If not, then the store can easily place an order for you.

 

That’s it for now. If you think I left something out or have a comment, then leave one below. Thanks for reading.

 

PS. Stay tuned for a special give away I’ll be doing for the Extra-Life fundraiser. For more information or the chance to donate, then click on the link below.

 

Journey Prerelease
 

About the author

 

Simeon is an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

Donate to the Extra-Life fundraiser!

 

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Steve Jackson Games Announces New ‘Munchkin’ Expansion

 

Are you a fan of the popular Munchkin game by Steve Jackson Games? Well, if so, Steve Jackson Games has announced a new expansion for its Munchkin card game: Munchkin Princesses will release in August.

Journey Prerelease

The 15-card expansion bring royal power to the holder’s deck, which includes two princess cards, as well as new monsters (Prince Charmless, The Eighth Dwarf) and new treasures (Glass Sneakers, Genetically Modified Apple).  As an expansion, it requires a Munchkin base game to play.

Don’t forget to pick up your copy of this sweet new expansion at your local Battleground Games & Hobbies!

 

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Announcing Next Season of D&D Encounters

DND Logo

 

Wizards of the Coast has announced that the launch weekend for Dead in Thay, the next season of D&D Encounters, is May 10-11, with the season to run on Wednesdays from May 14th to August 6th.  The adventure by Scott Fitzgerald Gray, part 2 of the Dreams of the Red Wizards Sundering storyline, is directly tied to the previous adventure, Scourge of the Sword Coast.  It’s also loosely connected to Ghosts of Dragonspear Castle.

In this adventure, the Bloodgate must be destroyed in order to stop Szass Tam, the lich lord of Thay and his Red Wizards.  Reporting results of the game will continue to impact the future of the Forgotten Realms.

Dead in Thay will lead into The Tyranny of Dragons, a multi-platform event tied to the launch of the next edition of Dungeons and Dragons.

 

Journey Prerelease

 

Wizards of the Coast encourages D&D Encounters players to use the D&D Next rule set, while producing the adventures so they can be played with any D&D rules.

 

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